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[MUD-Dev] Re: Levelless MUDs
Larry Homer wrote:
>
> Relating to my query of a few days back about the proper regulation of
> IC Telepathy, I now would appreciate hearing about anybody's experience
> with regulating IC Prescience!
>
> Prescience, i.e. "knowing the future," is a common talent in a variety
> of pre-existing SF / Fantasy / Superhero themes, though usually the
> writer tries to muddy the waters by having the "prophetic vision" be
> loaded with symbolism, or only random "snapshots" of one second's worth
> of something to come without knowing how it will happen or what will
Well if you coded delayed actions into your mud, you might have something
like:
Bubba walks into the room.
[Bubba types 'kill <your name>'. Bubba is more powerful than you.]
You momentarily envision your corpse lying at Bubba's feet!
[2 seconds later Bubba attacks]
If you wanted to try something a little different, you could even
totally predetermine the combat at that very moment - and have the
result turned into a vision. Another idea would be to keep track of
all your characters 'friends', and whenever one was in trouble have
a chance of it sparking off a vision, eg:
You are standing in the inn.
You momentarily envision Buffy sitting by a lake, while a black form
approaches her from behind.
This could also be combined with information your character wouldn't
normally know, for example.
A tall, dark-haired man walks into the room.
You momentarily envision the man standing in darkness, a coiled viper
around each wrist lashing out at spectral figures which surround him.
Perhaps this is the great swordsman who goes by the nickname 'snake'? ;)
Finally, there is no reason why you couldn't create a number of future
events that will happen to the character sooner or later, and allow those
events to show up in visions.
KaVir.
- Thread context:
- [MUD-Dev] Re: Levelless MUDs, (continued)
- [MUD-Dev] Re: Levelless MUDs,
Adam Wiggins adam#angel,com, Tue 09 Jun 1998, 01:49 GMT
- [MUD-Dev] Re: Levelless MUDs,
J C Lawrence claw#under,engr.sgi.com, Tue 16 Jun 1998, 22:52 GMT
- [MUD-Dev] Re: Levelless MUDs,
Holly Sommer hsommer#micro,ti.com, Wed 17 Jun 1998, 17:01 GMT
- [MUD-Dev] Re: Levelless MUDs,
Travis S. Casey efindel#io,com, Wed 17 Jun 1998, 20:45 GMT
- [MUD-Dev] Re: Levelless MUDs,
Adam Wiggins adam#angel,com, Thu 18 Jun 1998, 18:43 GMT
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