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[MUD-Dev] Re: Nested Coordinate spaces.
On Wed, 10 Jun 1998 14:11:07 -0400
Elis Pomales<pomales#caip,rutgers.edu> wrote:
> Hi, I would like to know what data structures do you guys use in
> your implementation of a nested coordinate system?
I'm currently using a variation on an R*-Tree.
> Are you using R*Trees or a similar structure?
Why, yes!
> Has anyone played with R*Trees at all? R*Trees sound very
> interesting but I don't want to spend time trying to code one to
> then find out that they are really slow or completely inappropriate.
> R*Trees are traditionally used to model spatial data for maps and
> other such things. A mud does contain spatial data :).
If you look back in the archives there has bee some discussion of
R*-Trees and various other structural forms. You may also like to
look for the neighborhood thread which proposed a significantly
different approach to pure geometry.
> BTW: I am writing a text based mud but am planning to go with a
> roomless approach. Building will be done in graphics (2D for
> now). Anyone ever attempt this as well?
Yup, except that I'm going 3D all the way.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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