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[MUD-Dev] Re: darkness/visibility
On Fri, 12 Jun 1998 12:21:59 -0400
Benjamin D Wiechel<strycher#toast,net> wrote:
> For good or for bad, I built a wizquest for a long-gone
> mud called Gilgamesh that was the most dreaded quest on there. Top
> time on the quest was 2.5 hours if you knew what you were doing and
> didn't make any mistakes. But the puzzle of it was incredibly
> challenging, and kept people occupied for days at a time.
You might like to do a search on the archives for "Blue Grass Path",
"Fortress Fract", and "White Oak Tree". They sound right up your
alley.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re: darkness/visibility, (continued)
- [MUD-Dev] Re: darkness/visibility,
Benjamin D. Wiechel strycher#toast,net, Fri 12 Jun 1998, 16:25 GMT
- [MUD-Dev] Re: darkness/visibility,
Michael.Willey Michael.Willey#abnamro,com, Fri 12 Jun 1998, 16:25 GMT
- [MUD-Dev] Re: darkness/visibility,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 14 Jun 1998, 21:11 GMT
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