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[MUD-Dev] Re: darkness/visibility



On Fri, 12 Jun 1998 12:21:59 -0400 
Benjamin D Wiechel<strycher#toast,net> wrote:

> For good or for bad, I built a wizquest for a long-gone
> mud called Gilgamesh that was the most dreaded quest on there.  Top
> time on the quest was 2.5 hours if you knew what you were doing and
> didn't make any mistakes.  But the puzzle of it was incredibly
> challenging, and kept people occupied for days at a time.  

You might like to do a search on the archives for "Blue Grass Path",
"Fortress Fract", and "White Oak Tree".  They sound right up your
alley.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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