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[MUD-Dev] Re: Multi-Server games
On Wed, 24 Jun 1998, Jo Dillon wrote:
> I haven't decided what to do if a server fails halfway through a transfer
> yet; I'll probably have some system for recursive transfers which I'll
I'd go for a different kind of atomic: "A strange force of neither man
nor beast has disturbed the ether.. Your very atoms spread across the
cosmos into infinity.."
[click]
Travel is dangerous!
Ben Greear (greear#cyberhighway,net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html
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