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[MUD-Dev] Re: the why of online worlds
On Sun, 28 Jun 1998, Mike Sellers wrote:
> Some of you may see this more than once, depending on how many email lists
> we share. :-)
>
> We are all blind until we see
> That in the human plan;
> Nothing is worth the building
> That does not build the man.
>
> Why build these cities glorious
> If man unbuilded goes.
> In vain we build the world
> Unless the builder also grows.
I think he's calling for a good OLC! :)
In truth, I like this...
Perhaps though building, the builder grows, in fact I'm
sure of it.
Ben
Ben Greear (greear#cyberhighway,net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html
- Thread context:
- [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?, (continued)
- [MUD-Dev] A variation on persistent store techniques with notes on distributedprocessing support,
J C Lawrence claw#under,engr.sgi.com, Mon 29 Jun 1998, 20:34 GMT
- [MUD-Dev] the why of online worlds,
Mike Sellers mike#bignetwork,com, Mon 29 Jun 1998, 03:42 GMT
- [MUD-Dev] Re: what's fun?,
Richard Bartle 76703.3042#compuserve,com, Sun 28 Jun 1998, 10:21 GMT
- [MUD-Dev] Re: Quotes from Marcus Ranum,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 27 Jun 1998, 19:46 GMT
- [MUD-Dev] Quotes from Marcus Ranum,
J C Lawrence claw#under,engr.sgi.com, Fri 26 Jun 1998, 22:05 GMT
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