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Last updated: Mon 04 Oct 1999, 16:55
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Thu 01 Oct 1998, 02:04 GMT
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: UO lawsuit (fwd)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] UO lawsuit (fwd)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Room descriptions
, Hal Black
hal#moos,ml.org
[MUD-Dev] Re: Room descriptions
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Room descriptions
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Room descriptions
, Jon A. Lambert
jlsysinc#ix,netcom.com
Wed 30 Sep 1998, 23:35 GMT
[MUD-Dev] Re: Room descriptions
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Room descriptions
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Room descriptions
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: META: who are we?
, Benjamin D. Wiechel
strycher#toast,net
[MUD-Dev] Re: META: What are you looking for in this list?
, Benjamin D. Wiechel
strycher#toast,net
[MUD-Dev] Re: Room descriptions
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Room descriptions
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Autogenerated room descriptions
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Autogenerated room descriptions
, Richard Woolcock
KaVir#nospam,dial.pipex.com
[MUD-Dev] Re: Autogenerated room descriptions
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Simulation (Was Re: Room descriptions)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: META: who are we?
, Matt Chatterley
chattemp#ee,port.ac.uk
[MUD-Dev] Re: META: What are you looking for in this list?
, Matt Chatterley
chattemp#ee,port.ac.uk
[MUD-Dev] Re: Simulation (Was Re: Room descriptions)
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: META: who are we?
, Matt Chatterley
chattemp#ee,port.ac.uk
[MUD-Dev] Re: Room descriptions
, Matt Chatterley
chattemp#ee,port.ac.uk
[MUD-Dev] Re: Simulation (Was Re: Room descriptions)
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: A little help
, T. Alexander Popiel
popiel#snugharbor,com
Tue 29 Sep 1998, 22:43 GMT
[MUD-Dev] Re: A little help
, Peck, Matthew x96724c1
x96724#exmail,usma.army.mil
[MUD-Dev] Re: Simulation (Was Re: Room descriptions)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Room descriptions
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: A little help
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Simulation (Was Re: Room descriptions)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: A little help
, Marc Bowden
ryumo#merit,edu
[MUD-Dev] Re: A little help
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Room descriptions
, Adam Wiggins
adam#angel,com
[MUD-Dev] Simulation (Was Re: Room descriptions)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: A little help
, chris
chris#realm,zfn.uni-bremen.de
[MUD-Dev] Re: Room descriptions
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Room descriptions
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: After a long absense, a semi-return (and TFD)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: A little help
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: A little help
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Mud adverts, was: ScryMUD is opening for Beta on Oct 1!
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: A little help
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: A little help
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: A little help
, Marc Bowden
ryumo#merit,edu
[MUD-Dev] Re: A little help
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: After a long absense, a semi-return (and TFD)
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: A little help
, Robert Woods
rwoods#honors,unr.edu
[MUD-Dev] Re: let's call it a spellcraft
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Re: META: who are we?
, Marc Hernandez
marc#jb,com
[MUD-Dev] [CUSTOM] ScryMUD is opening for Beta on Oct 1!
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] A little help
, Dale Hoffman
edaleh#igg-tx,net
[MUD-Dev] Re: Room descriptions
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, J C Lawrence
claw#under,engr.sgi.com
Mon 28 Sep 1998, 23:28 GMT
[MUD-Dev] Re: Room descriptions
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Room descriptions
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Room descriptions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Room descriptions
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Room descriptions
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Room descriptions
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: let's call it a spellcraft
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: let's call it a spellcraft
, S. Patrick Gallaty
patrick#gric,com
[MUD-Dev] Re: Room descriptions
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: After a long absense, a semi-return (and TFD)
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: After a long absense, a semi-return (and TFD)
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: let's call it a spellcraft
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: Autogenerated room descriptions
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Autogenerated room descriptions
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: let's call it a spellcraft
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Re: Let's talk about numbers.
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: Room descriptions
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Room descriptions
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Room descriptions
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Room descriptions
, apocalypse
apocalypse#pipeline,com
[MUD-Dev] Re: Room descriptions
, Hal Black
hal#moos,ml.org
[MUD-Dev] Re: Room descriptions
, Caliban Tiresias Darklock
caliban#darklock,com
Sun 27 Sep 1998, 23:19 GMT
[MUD-Dev] Re: Room descriptions
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Room descriptions
, Hal Black
hal#moos,ml.org
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Re: Room descriptions
, apocalypse
apocalypse#pipeline,com
[MUD-Dev] Re: Room descriptions
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Room descriptions
, quzah [sotfhome]
quzah#softhome,net
[MUD-Dev] Re: Room descriptions
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Room descriptions
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: After a long absense, a semi-return (and TFD)
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: Room descriptions
, Hal Black
hal#moos,ml.org
[MUD-Dev] Re: Room descriptions
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: Room descriptions
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: Room descriptions
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: DBMS in MU*'s
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: Room descriptions
, #Make Nylander
thenewt#use,usit.net
[MUD-Dev] Re: After a long absense, a semi-return (and TFD)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: let's call it a spellcraft
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Room descriptions
, apocalypse
apocalypse#pipeline,com
[MUD-Dev] Re: let's call it a spellcraft
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: let's call it a spellcraft
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Room descriptions
, Hal Black
hal#moos,ml.org
[MUD-Dev] Re: Room descriptions
, Raph & Kristen Koster
koster#eden,com
[MUD-Dev] After a long absense, a semi-return (and TFD)
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Room descriptions
, Orion Henry
orionz#ix,netcom.com
[MUD-Dev] Re: Room descriptions
, Koster, Raph
rkoster#origin,ea.com
Sat 26 Sep 1998, 23:57 GMT
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Room descriptions
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: let's call it a spellcraft
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Room descriptions
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Damion Schubert
zjiria#texas,net
[MUD-Dev]
, apocalypse
apocalypse#pipeline,com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Kylotan
kylotan#globalnet,co.uk
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Kylotan
kylotan#globalnet,co.uk
[MUD-Dev] EC Habitats Beta Program URL...
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: let's call it a spellcraft
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Re: let's call it a spellcraft
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: let's call it a spellcraft
, Travis Casey
efindel#polaris,net
[MUD-Dev] MCP/2.1 client-server message protocol...
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
[MUD-Dev] Re: let's call it a spellcraft
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Let's talk about numbers.
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: FPL: Another embeddable bytecoded scripting language
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: FPL: Another embeddable bytecoded scripting language
, The Arrow
arrow#trelleborg,mail.telia.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Raph & Kristen Koster
koster#eden,com
[MUD-Dev] Re: Unix is a mud (Re: Ugh, IS Diablo a mud?)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: FPL: Another embeddable bytecoded scripting language
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: META: What are you looking for in this list?
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: let's call it a spellcraft
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: let's call it a spellcraft
, quzah [sotfhome]
quzah#softhome,net
[MUD-Dev] Re: let's call it a spellcraft
, quzah [sotfhome]
quzah#softhome,net
[MUD-Dev] Re: FPL: Another embeddable bytecoded scripting language
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: let's call it a spellcraft
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: let's call it a spellcraft
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: let's call it a spellcraft
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: let's call it a spellcraft
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: let's call it a spellcraft
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: Let's talk about numbers.
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: let's call it a spellcraft
, Andy Cink
ranthor#earthlink,net
[MUD-Dev] Re: Let's talk about numbers.
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: let's call it a spellcraft
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: let's call it a spellcraft
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] FW: [MUD-Dev] Re: let's call it a spellcraft
, Peck, Matthew x96724c1
x96724#exmail,usma.army.mil
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Kylotan
kylotan#globalnet,co.uk
[MUD-Dev] Re: let's call it a spellcraft
, Caliban Tiresias Darklock
caliban#darklock,com
Fri 25 Sep 1998, 23:28 GMT
[MUD-Dev] FPL: Another embeddable bytecoded scripting language
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: let's call it a spellcraft
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Zelda Online
, Orion Henry
orionz#ix,netcom.com
[MUD-Dev] Re: Let's talk about numbers.
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Game Design Issues (Was: Re: let's call it a spel
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: META: who are we?
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Let's talk about numbers.
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: META: What are you looking for in this list?
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: META: who are we?
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: let's call it a spellcraft
, Andy Cink
ranthor#earthlink,net
[MUD-Dev] Re: numbers - was Re: spellcraft
, Orion Henry
orionz#ix,netcom.com
[MUD-Dev] Re: let's call it a spellcraft
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: let's call it a spellcraft
, Adam Wiggins
adam#angel,com
[MUD-Dev] Metroworks JIT for Linux
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: let's call it a spellcraft
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: let's call it a spellcraft
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: let's call it a spellcraft
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Let's talk about numbers.
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: let's call it a spellcraft
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: META: What are you looking for in this list?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: META: What are you looking for in this list?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Let's talk about numbers.
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Let's talk about numbers.
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: META: What are you looking for in this list?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Let's talk about numbers.
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Let's talk about numbers.
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Let's talk about numbers.
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: let's call it a spellcraft
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: let's call it a spellcraft
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: let's call it a spellcraft
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: let's call it a spellcraft
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: FYI: gamora
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: let's call it a spellcraft
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Summary of off-list META comments:
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] FYI: gamora
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: let's call it a spellcraft
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: META: hat are you looking for in this list?
, J C Lawrence
claw#under,engr.sgi.com
Thu 24 Sep 1998, 22:13 GMT
[MUD-Dev] Re: let's call it a spellcraft
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: let's call it a spellcraft
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: let's call it a spellcraft
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: let's call it a spellcraft
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: let's call it a spellcraft
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: META: What are you looking for in this list?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: let's call it a spellcraft
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: META: What are you looking for in this list?
, Felix A. Croes
felix#dworkin,nl
[MUD-Dev] What about minimal spanning trees? was: what do we want
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: META: What are you looking for in this list?
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: let's call it a spellcraft
, Marc Hernandez
marc#jb,com
[MUD-Dev] Re: let's call it a spellcraft
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] META: Web posting from list archives
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: let's call it a spellcraft
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: META: What are you looking for in this list?
, Hal Black
hal#moos,ml.org
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Ryan Prince
jynx_ryn#mindless,com
[MUD-Dev] Re: Object transitions, was Re: Ugh, IS Diablo a mud?
, Vadim Tkachenko
vt#freehold,crocodile.org
No Subject
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: let's call it a spellcraft
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: META: What are you looking for in this list?
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Medievia
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: META: What are you looking for in this list?
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Medievia
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: META: What are you looking for in this list?
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: META: What are you looking for in this list?
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: let's call it a spellcraft
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: META: What are you looking for in this list?
, James Wilson
jwilson#rochester,rr.com
Wed 23 Sep 1998, 23:45 GMT
[MUD-Dev] Re: Legend's speech system and moods
, quzah [sotfhome]
quzah#softhome,net
[MUD-Dev] Re: let's call it a spellcraft
, quzah [sotfhome]
quzah#softhome,net
[MUD-Dev] Re: META: What are you looking for in this list?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: META: What are you looking for in this list?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] ADMIN: Unsubscriptions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: META: who are we?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: META: What are you looking for in this list?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: let's call it a spellcraft
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Medievia
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: META: who are we?
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: META: What are you looking for in this list?
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: let's call it a spellcraft
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: META: who are we?
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: let's call it a spellcraft
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] MUD-Dev] META: What are you looking for in this list?
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: Medievia
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: META: What are you looking for in this list?
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: Medievia
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Spellchecking
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Spellchecking
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Legend's speech system and moods
, Raph & Kristen Koster
koster#eden,com
[MUD-Dev] Legend's speech system and moods
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, ##Make Nylander
thenewt#use,usit.net
[MUD-Dev] Re: let's call it a spellcraft
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: let's call it a spellcraft
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Re: Medievia
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Spellchecking
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: META: What are you looking for in this list?
, ##Make Nylander
thenewt#use,usit.net
[MUD-Dev] Re: META: who are we?/What are you looking for?
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Putting names on things(Re: Ugh, IS Diablo a mud?)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: let's call it a spellcraft
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: let's call it a spellcraft
, Travis Casey
efindel#polaris,net
[MUD-Dev] [CUSTOM] ScryMUD Source release 1.6.0
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: META: What are you looking for in this list?
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: let's call it a spellcraft
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Hal Black
hal#moos,ml.org
[MUD-Dev] Re: META: What are you looking for in this list?
, Hal Black
hal#moos,ml.org
[MUD-Dev] Re: Medievia
, Ryan Prince
jynx_ryn#mindless,com
[MUD-Dev] Re: let's call it a spellcraft
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: spell design systems
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Andy Cink
ranthor#earthlink,net
[MUD-Dev] Re: Spellchecking
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: META: What are you looking for in this list?
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: META: What are you looking for in this list?
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Re: META: who are we?
, quzah [sotfhome]
quzah#softhome,net
[MUD-Dev] Re: META: who are we?
, Petri Virkkula
pvirkkul#iki,fi
[MUD-Dev] Re: META: who are we?
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Ryan Prince
jynx_ryn#mindless,com
[MUD-Dev] Re: Medievia
, Richard Woolcock
KaVir#dial,pipex.com
Tue 22 Sep 1998, 23:47 GMT
[MUD-Dev] Medievia
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Spellchecking
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: META: who are we?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: META: What are you looking for in this list?
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: META: who are we?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: META: who are we?
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: META: What are you looking for in this list?
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Ugh, IS Diablo a mud?
, Marc Hernandez
marc#jb,com
[MUD-Dev] Re: META: who are we?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: META: who are we?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] META: What are you looking for in this list?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Ugh, IS Diablo a mud?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] META: who are we?
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: (had no title)
, quzah [sotfhome]
quzah#softhome,net
No Subject
, Vladimir Prelovac
tomcat#galeb,etf.bg.ac.yu
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Jo Dillon
emily#thelonious,new.ox.ac.uk
Mon 21 Sep 1998, 23:10 GMT
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Forced story line...
, Damion Schubert
zjiria#texas,net
Sun 20 Sep 1998, 20:31 GMT
[MUD-Dev] Re: Forced story line...
, Marc Hernandez
marc#jb,com
[MUD-Dev] ADMIN: Digests are now functioning
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Forced story line...
, quzah [sotfhome]
quzah#softhome,net
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, quzah [sotfhome]
quzah#softhome,net
[MUD-Dev] Admin: Unsubscriptions
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: clients anyone?...
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Matthew R. Sheahan
chaos#crystal,palace.net
Sat 19 Sep 1998, 23:28 GMT
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, quzah [sotfhome]
quzah#softhome,net
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Marc Hernandez
marc#jb,com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, quzah
quzah#geocities,com
[MUD-Dev] Re: AR's idea database
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: Introducing the background hook
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Introducing the background hook
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] AR's idea database
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Admin
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Project: ROADS database of MUD-related papers?
, J C Lawrence
claw#under,engr.sgi.com
Fri 18 Sep 1998, 23:31 GMT
[MUD-Dev] Re: Economics: Arrow's Impossibility Theorem
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: clients anyone?...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Marian's Tailor vs. Psychopaths
, Hal Black
hal#moos,ml.org
[MUD-Dev] MOSIX: Multi-computer Operating System for unIX
, J C Lawrence
claw#under,engr.sgi.com
Thu 17 Sep 1998, 19:06 GMT
[MUD-Dev] PCCTS->ANTLR
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: npc memory and reactions
, Ross Nicoll
rnicoll#lostics,demon.co.uk
[MUD-Dev] Re: lurker emerges
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: lurker emerges
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: The great crusade....
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: lurker emerges
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: The great crusade....
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: lurker emerges
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Lockless DB design (was Fw: lurker emerges)
, J C Lawrence
claw#under,engr.sgi.com
Wed 16 Sep 1998, 22:51 GMT
[MUD-Dev] Re: The great crusade....
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, J C Lawrence
claw#under,engr.sgi.com
Tue 15 Sep 1998, 23:34 GMT
[MUD-Dev] Re: [IDEAS] Starting from scratch
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: cellular automata as universe models
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: cellular automata as universe models
, Joel Kelso
joel#ee,uwa.edu.au
Mon 14 Sep 1998, 19:42 GMT
[MUD-Dev] Off-topic! Re: Off-topic! Re: Windows->Linux TCP/IP stack performance problems
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Windows->Linux TCP/IP stack performance problems
, Alex Stewart
riche#crl,com
[MUD-Dev] Re: Admin: Unsubscriptions
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Introducing the background hook
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Admin: Unsubscriptions
, Alex Oren
alexo#bigfoot,com
Sun 13 Sep 1998, 23:27 GMT
[MUD-Dev] cellular automata as universe models
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: [off-topic] news!
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: [off-topic] news!
, J C Lawrence
claw#kanga,nu
[MUD-Dev] [off-topic] news!
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: Introducing the background hook
, chris
chris#realm,zfn.uni-bremen.de
[MUD-Dev] Re: Introducing the background hook
, quzah
quzah#geocities,com
[MUD-Dev] Re: Introducing the background hook
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Introducing the background hook
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Admin: Unsubscriptions
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Marion's Tailor Problem
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Implementing god.
, Andy Cink
ranthor#earthlink,net
Sat 12 Sep 1998, 16:55 GMT
[MUD-Dev] Re: Off-topic! Re: Windows->Linux TCP/IP stack performance problems
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Implementing god.
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Marion's Tailor Problem
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Implementing god.
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Off-topic! Re: Windows->Linux TCP/IP stack performance problems
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: Alternate UOL's
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] An accidental experiment with language
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Alternate UOL's
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Equipment fit revisited
, Andy Cink
ranthor#earthlink,net
Fri 11 Sep 1998, 22:53 GMT
[MUD-Dev] Re: X, Y & Z.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Off-topic! Re: Windows->Linux TCP/IP stack performance problems
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: X, Y & Z.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] X, Y & Z.
, Scott Cade
scade#protocol,co.uk
[MUD-Dev] Re: OT: Windows->Linux TCP/IP stack performance problems
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: [IDEAS] Starting from scratch
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Windows->Linux TCP/IP stack performance problems
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Windows->Linux TCP/IP stack performance problems
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: [IDEAS] Starting from scratch
, J C Lawrence
claw#under,engr.sgi.com
Thu 10 Sep 1998, 22:34 GMT
[MUD-Dev] Windows->Linux TCP/IP stack performance problems
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Implementing god.
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Implementing god.
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Implementing god.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Implementing god.
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: Implementing god.
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Implementing god.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Economics: Arrow's Impossibility Theorem
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Ben Greear
greear#cyberhighway,net
Wed 09 Sep 1998, 23:52 GMT
[MUD-Dev] PERL based MUDs
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] A Java front end to ECGS (finally)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Intermud Communication...is it worth it?
, chris
chris#realm,zfn.uni-bremen.de
Tue 08 Sep 1998, 21:01 GMT
[MUD-Dev] Adventure on the web
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: npc memory and reactions
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Michael.Willey
Michael.Willey#abnamro,com
Mon 07 Sep 1998, 22:44 GMT
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Monthly FAQ Posting
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: [CODE QUESTION] How to encode floats into bytes?
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Equipment Fit, enlightenment
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] [CODE QUESTION] How to encode floats into bytes?
, Ben Greear
greear#cyberhighway,net
Sun 06 Sep 1998, 22:04 GMT
[MUD-Dev] (fwd) CODE RELEASE: [server] SlashMUD (MacOS mud server)
, J C Lawrence
claw#greek,kanga.nu
[MUD-Dev] Re: npc memory and reactions
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: npc memory and reactions
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: npc memory and reactions
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Marion's Tailor Problem
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Equipment Fit
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: Equipment Fit
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Equipment Fit
, Brandon Cline
brandon#sedona,net
[MUD-Dev] Re: Equipment Fit
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
Sat 05 Sep 1998, 20:26 GMT
[MUD-Dev] Re: Wild idea.. :)
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Wild idea.. :)
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: npc memory and reactions
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: npc memory and reactions
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] npc memory and reactions
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: Wild idea.. :)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Wild idea.. :)
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Wild idea.. :)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Wild idea.. :)
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Wild idea.. :)
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Affordances and social method
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] ADMIN: Unsubscription
, J C Lawrence
claw#under,engr.sgi.com
Fri 04 Sep 1998, 23:16 GMT
[MUD-Dev] Re: WIRED: Kilers have more fun
, quzah
quzah#geocities,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, quzah
quzah#geocities,com
[MUD-Dev] Re: Wild idea.. :)
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Wild idea.. :)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Wild idea.. :)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Wild idea.. :)
, quzah
quzah#geocities,com
[MUD-Dev] Re: Wild idea.. :)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Wild idea.. :)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Wild idea.. :)
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Wild idea.. :)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Wild idea.. :)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, quzah
quzah#geocities,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
Thu 03 Sep 1998, 21:23 GMT
[MUD-Dev] Re: Intermud Communication...is it worth it?
, Ross Nicoll
rnicoll#lostics,demon.co.uk
[MUD-Dev] Re: Intermud Communication...is it worth it?
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Intermud Communication...is it worth it?
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Intermud Communication...is it worth it?
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Wild idea.. :)
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Wild idea.. :)
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Intermud Communication...is it worth it?
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re:Intermud Communication...is it worth it?
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Intermud Communication...is it worth it?
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Wild idea.. :)
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Wild idea.. :)
, Marc Hernandez
marc#jb,com
[MUD-Dev] Wild idea.. :)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Intermud Communication...is it worth it?
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Brandon J. Rickman
ashes#pc4,zennet.com
Wed 02 Sep 1998, 20:50 GMT
[MUD-Dev] Re: lockless system - foolproof?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] VT-100 and other terminal data
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Encryption of protocols, compression and lag...
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: WIRED: Kilers have more fun
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Equipment Fit
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Equipment Fit
, pomales
pomales#caip,rutgers.edu
[MUD-Dev] Re: Equipment Fit
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Equipment Fit
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Encryption of protocols, compression and lag...
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: lockless system - foolproof?
, T. Alexander Popiel
popiel#snugharbor,com
Tue 01 Sep 1998, 21:02 GMT
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: lockless system - foolproof?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: lockless system - foolproof?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Modular MUD
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: Modular MUD
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: lockless system - foolproof?
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: Modular MUD
, Vadim Tkachenko
vt#freehold,crocodile.org
Mon 31 Aug 1998, 23:15 GMT
[MUD-Dev] Re: Modular MUD
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Modular MUD
, Bruce Mitchener, Jr.
ubmitche#mcs,drexel.edu
[MUD-Dev] Re: Modular MUD
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Modular MUD
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Modular MUD
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Modular MUD
, quzah
quzah#geocities,com
[MUD-Dev] Re: Modular MUD
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Modular MUD
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: lockless system - foolproof?
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Modular MUD
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Modular MUD
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: lockless system - foolproof?
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: lockless system - foolproof?
, James Wilson
jwilson#rochester,rr.com
Sun 30 Aug 1998, 21:26 GMT
[MUD-Dev] Admin: OS wars and avocacy are off-topic
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Modular MUD
, quzah
quzah#geocities,com
[MUD-Dev] Re: lockless system - foolproof?
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: lockless system - foolproof?
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: lockless system - foolproof?
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: lockless system - foolproof?
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Modular MUD
, D. B. Brown
dbrown1#stny,lrun.com
[MUD-Dev] Re: Modular MUD
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: Modular MUD
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] lockless system - foolproof?
, James Wilson
jwilson#rochester,rr.com
Sat 29 Aug 1998, 13:50 GMT
[MUD-Dev] Re: Modular MUD
, Ola Fosheim Grøstad
olag#ifi,uio.no
Fri 28 Aug 1998, 02:40 GMT
[MUD-Dev] Quake 3: How to do OpenGL
, J C Lawrence
claw#under,engr.sgi.com
Thu 27 Aug 1998, 11:15 GMT
[MUD-Dev] Re: The 'consider' command
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: The 'consider' command
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] Scripting:was Modular Mud
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: The 'consider' command
, Damion Schubert
zjiria#texas,net
Wed 26 Aug 1998, 22:45 GMT
[MUD-Dev] The 'consider' command
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Marion's Tailor Problem
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, pomales
pomales#caip,rutgers.edu
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, pomales
pomales#caip,rutgers.edu
[MUD-Dev] Re: OS Wars [Was: Re: Modular MUD]
, Jynx (Wyrm / Tygr / Myth) Ryn
jynx_ryn#mindless,com
[MUD-Dev] Re: Finer points of Telnet programming ...
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Marion's Tailor Problem
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet progra
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Finer points of Telnet programming ...
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Modular MUD
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Marion's Tailor Problem
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet progra
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: Marion's Tailor Problem
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Caliban Tiresias Darklock
caliban#darklock,com
Tue 25 Aug 1998, 23:41 GMT
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Jynx (Wyrm / Tygr / Myth) Ryn
jynx_ryn#mindless,com
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Finer points of Telnet programming ...
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Finer points of Telnet programming ...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Finer points of Telnet programming ...
, quzah
quzah#geocities,com
Mon 24 Aug 1998, 23:55 GMT
[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]
, Jynx (Wyrm / Tygr / Myth) Ryn
jynx_ryn#mindless,com
[MUD-Dev] Re: Finer points of Telnet programming ...
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Minimal MUD-kernel (was Re: Finer points of Telnet programming ...)
, Niklas Elmqvist
d97elm#dtek,chalmers.se
[MUD-Dev] Re: Finer points of Telnet programming ...
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] Re: Finer points of Telnet programming ...
, quzah
quzah#geocities,com
[MUD-Dev] Re: Finer points of Telnet programming ...
, Caliban Tiresias Darklock
caliban#darklock,com
Sun 23 Aug 1998, 22:16 GMT
[MUD-Dev] Re: Finer points of Telnet programming ...
, Jynx (Wyrm / Tygr / Myth) Ryn
jynx_ryn#mindless,com
[MUD-Dev] Re: Finer points of Telnet programming ...
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Finer points of Telnet programming ...
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] Re: Marion's Tailor Problem
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: UBE/high: Re: W IRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] [off-topic] Email
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: Finer points of Telnet programming ...
, Marc Hernandez
marc#jb,com
[MUD-Dev] Re: Finer points of Telnet programming ...
, quzah
quzah#geocities,com
[MUD-Dev] Finer points of Telnet programming ...
, Jynx (Wyrm / Tygr / Myth) Ryn
jynx_ryn#mindless,com
Sat 22 Aug 1998, 21:35 GMT
[MUD-Dev] Re: Marion's Tailor Problem
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: Marion's Tailor Problem
, quzah
quzah#geocities,com
[MUD-Dev] Re: Marion's Tailor Problem
, quzah
quzah#geocities,com
[MUD-Dev] Re: Marian's Tailor Problem
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Article: A Summary of Principles for User-Interface Design.
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: Marion's Tailor Problem
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: Revenants (Re: Marion's Tailor Problem)
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Marion's Tailor Problem
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, quzah
quzah#geocities,com
[MUD-Dev] Re: Alternate UOL's
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Fw: BlackSquad Releases File Formats
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Marian's Tailor Problem
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Article: A Summary of Principles for User-Interface Design.
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Marion's Tailor Problem
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: An Introduction
, Adam J. Thornton
adam#phoenix,princeton.edu
[MUD-Dev] Re: Marion's Tailor Problem
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Marion's Tailor Problem
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: An Introduction
, J C Lawrence
claw#under,engr.sgi.com
Fri 21 Aug 1998, 21:53 GMT
[MUD-Dev] Article: A Summary of Principles for User-Interface Design.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: Marion's Tailor Problem
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Marion's Tailor Problem
, Jynx (Wyrm / Tygr / Myth) Ryn
jynx_ryn#mindless,com
[MUD-Dev] PerLDAP, usefull for your perl-mud?
, quzah
quzah#geocities,com
[MUD-Dev] Re: Sockets permanently in CLOSE_WAIT state. (fwd)
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers have more fun
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: UBE/high: RE: [Mud-Dev] Re: Affordances and social method
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, J C Lawrence
claw#under,engr.sgi.com
Thu 20 Aug 1998, 18:25 GMT
[MUD-Dev] Re: clients anyone?...
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Standard Mud Room Format?
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: Standard Mud Room Format?
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: Standard Mud Room Format?
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Standard Mud Room Format?
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] [MUD-DEV] Tangent to the Tailor
, Marc Bowden
ryumo#merit,edu
[MUD-Dev] Re: Standard Mud Room Format?
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: Standard Mud Room Format?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Standard Mud Room Format?
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Standard Mud Room Format?
, T. Alexander Popiel
popiel#snugharbor,com
Wed 19 Aug 1998, 23:43 GMT
[MUD-Dev] Standard Mud Room Format?
, plateau
plateau#mail,tcbi.com
[MUD-Dev] Thoughts on Marian's Tailor Problem
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Damion Schubert
zjiria#texas,net
Tue 18 Aug 1998, 23:39 GMT
[MUD-Dev] Re: Marion's Tailor Problem
, jwilson
jwilson#rochester,rr.com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: Marion's Tailor Problem
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Slightly-OT: RPG Mapping Tool
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, quzah
quzah#geocities,com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, S. Patrick Gallaty
patrick#gric,com
[MUD-Dev] Re: Marian's Tailor Problem
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Marion's Tailor Problem
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Alternate UOL's
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: UBE/high: Re: W IRED: Kilers have more fun
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers have more fun
, S. Patrick Gallaty
patrick#gric,com
[MUD-Dev] Re: Question for the list (Semi-OT)
, Jon Leonard
jleonard#divcom,slimy.com
[MUD-Dev] free XML Parser (was Re: clients anyone?...)
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Marian's Tailor Problem
, Brandon Cline
brandon#sedona,net
Mon 17 Aug 1998, 14:34 GMT
[MUD-Dev] Re: Private Re: [Mud-Dev] Re: Affordances and social method
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers have more fun
, Dr. Cat
cat#bga,com
Sun 16 Aug 1998, 21:21 GMT
[MUD-Dev] Re: Private Re: [Mud-Dev] Re: Affordances and social method
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: FW: UBE/high: Re: W IRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Question for the list (Semi-OT)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Marian's Tailor Problem
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Private Re: [Mud-Dev] Re: Affordances and social method
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Yet another update on threads and signals
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Question for the list (Semi-OT)
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
Sat 15 Aug 1998, 23:27 GMT
[MUD-Dev] Question for the list (Semi-OT)
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Yet another update on threads and signals
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Yet another update on threads and signals
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: [Mud-Dev] Re: Affordances and social method
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: FW: UBE/high: Re: W IRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: WIRED: Kilers have more fun
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Yet another update on threads and signals
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Marian's Tailor Problem
, Brandon Cline
brandon#sedona,net
[MUD-Dev] Re: UBE/high: Re: W IRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Yet another update on threads and signals
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: clients anyone?...
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] RE: UBE/high: Re: W IRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Marian's Tailor Problem
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] RE: [Mud-Dev] Re: Affordances and social method
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Yet another update on threads and signals
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: clients anyone?...
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
Fri 14 Aug 1998, 22:38 GMT
[MUD-Dev] FW: UBE/high: Re: W IRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: [Mud-Dev] Re: Affordances and social method
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Missing MUD-Dev post (fwd)
, Dr. Cat
cat#bga,com
[MUD-Dev] [Mud-Dev] Re: Affordances and social method
, cat
cat#bga,com
[MUD-Dev] Re: Affordances and social method
, cat
cat#bga,com
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] OT: access
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Yet another update on threads and signals
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Yet another update on threads and signals
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
, quzah
quzah#geocities,com
[MUD-Dev] Re: clients anyone?...
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Passing file descriptors to other processes
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: clients anyone?...
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: clients anyone?...
, Adam J. Thornton
adam#phoenix,Princeton.EDU
Thu 13 Aug 1998, 20:44 GMT
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout (fwd)
, Marc Hernandez
marc#jb,com
[MUD-Dev] Re: OGR: Ion Storm's Witchboy talks about the functionality of enemy AI.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: OGR: Ion Storm's Witchboy talks about the functionalityof enemy AI.
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: avoiding ecological wipeout
, Laurel Fan
lf25+@andrew.cmu.edu
[MUD-Dev] OGR: Ion Storm's Witchboy talks about the functionality of enemy AI.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Eye movement.
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Eye movement.
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: Eye movement.
, S. Patrick Gallaty
patrick#gric,com
[MUD-Dev] Monthly FAQ Posting
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Eye movement.
, quzah
quzah#geocities,com
[MUD-Dev] Re: Eye movement.
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: clients anyone?...
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Eye movement.
, quzah
quzah#geocities,com
[MUD-Dev] Re: clients anyone?...
, Bruce Mitchener, Jr.
ubmitche#mcs,drexel.edu
Wed 12 Aug 1998, 23:09 GMT
[MUD-Dev] Re: LinuxThreads and SIGUSR1 (Ref: [MUD-Dev])
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, Gevan
shanos#es,co.nz
[MUD-Dev] Re: clients anyone?...
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: clients anyone?...
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: clients anyone?...
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
[MUD-Dev] JASSS: The Journal of Artificial Societies and Social Simulation
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] RE: Methods to Reduce Ecological Wipeout
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] ADMIN: Over quoting (again)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
, quzah
quzah#geocities,com
[MUD-Dev] RE: Methods to Reduce Ecological Wipeout
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re:Methods to Reduce Ecological Wipeout
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: DBMS in MU*'s
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: DBMS in MU*'s
, quzah
quzah#geocities,com
[MUD-Dev] Methods to Reduce Ecological Wipeout
, Leach, Brad BA
Leach.Brad.BA#bhp,com.au
[MUD-Dev] Re: lurker emerges
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: DBMS in MU*'s
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: DBMS in MU*'s
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Tue 11 Aug 1998, 23:39 GMT
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: DBMS in MU*'s
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: DBMS in MU*'s
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: DBMS in MU*'s
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Login and Accounts
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: DBMS in MU*'s
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: clients anyone?...
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
[MUD-Dev] Amoeba: Distributed OS release
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: clients anyone?...
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] clients anyone?...
, Andrew Wilson
andrew#aaaaaaaa,demon.co.uk
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: META/ADMIN: Re: ADMIN: Advertising on MUD-Dev
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: lurker emerges
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Black Isle's Baldur's Gate
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: lurker emerges
, Petri Virkkula
pvirkkul#iki,fi
[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: lurker emerges
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: lurker emerges
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: lurker emerges
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: lurker emerges
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: OT: Re: Ethernet NICS, maximum connections..mud testing.
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Adverts in email on the list.
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges)
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Question regarding Java threads
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Black Isle's Baldur's Gate
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: [Java] multithreading: update and a question
, J C Lawrence
claw#under,engr.sgi.com
Mon 10 Aug 1998, 22:58 GMT
[MUD-Dev] Re: List of rules suggestionbox
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))
, kamikaze
kamikaze#kuoi,asui.uidaho.edu
[MUD-Dev] List of rules suggestionbox
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: lurker emerges
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: after the plague: mud report
, Adam Wiggins
adam#angel,com
[MUD-Dev] Rule #3
, S. Patrick Gallaty
patrick#gric,com
[MUD-Dev] Re: The great crusade....
, S. Patrick Gallaty
patrick#gric,com
[MUD-Dev] Re: lurker emerges
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: The great crusade....
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] RE: Black Isle's Baldur's Gate
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] OT: Re: Ethernet NICS, maximum connections..mud testing.
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] Re: Adverts in email on the list.
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] META/ADMIN: Re: ADMIN: Advertising on MUD-Dev
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: after the plague: mud report
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] RE: Question regarding Java threads
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Adverts in email on the list.
, quzah
quzah#geocities,com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, quzah
quzah#geocities,com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, quzah
quzah#geocities,com
[MUD-Dev] Re: Adverts in email on the list.
, quzah
quzah#geocities,com
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: lurker emerges
, Petri Virkkula
pvirkkul#iki,fi
[MUD-Dev] Re: lurker emerges
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: lurker emerges
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: lurker emerges
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: lurker emerges
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: lurker emerges
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: lurker emerges
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Neat surrealistic graphical mudclients in Java?
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: lurker emerges
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: lurker emerges
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Caliban Tiresias Darklock
caliban#darklock,com
Sun 09 Aug 1998, 23:54 GMT
[MUD-Dev] Re: lurker emerges
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: lurker emerges
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] ADMIN: Advertising on MUD-Dev
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: Adverts in email on the list.
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: lurker emerges
, Petri Virkkula
pvirkkul#iki,fi
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: lurker emerges
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Adverts in email on the list.
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: lurker emerges
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Fw: lurker emerges
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Fw: lurker emerges
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, quzah
quzah#geocities,com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Adverts in email on the list.
, quzah
quzah#geocities,com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] lurker emerges
, James Wilson
jwilson#rochester,rr.com
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Michael Hohensee
michael#sparta,mainstream.net
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, J C Lawrence
claw#kanga,nu
[MUD-Dev] RE: Ethernet NICS, maximum connections..mud testing.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Adverts in email on the list.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: The great crusade....
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Mike Sellers
mike#bignetwork,com
Sat 08 Aug 1998, 23:13 GMT
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] ADMIN: Advertising on MUD-Dev
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: after the plague: mud report
, quzah
quzah#geocities,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, quzah
quzah#geocities,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: 208.240.161.41
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: The great crusade....
, brandon
brandon#sedona,net
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Black Isle's Baldur's Gate
, J C Lawrence
claw#under,engr.sgi.com
Fri 07 Aug 1998, 23:20 GMT
[MUD-Dev] Object Storage Fact Book, Release 4.0 (fwd)
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] 208.240.161.41
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] after the plague: mud report
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Why threading? (Was: Output Classification Notes)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Events
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Protocols
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Question regarding Java threads
, Jon A. Lambert
jlsysinc#ix,netcom.com
Thu 06 Aug 1998, 19:43 GMT
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Ross Nicoll
rnicoll#calmar-mud,com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Ross Nicoll
rnicoll#calmar-mud,com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Adam Wiggins
adam#mail,angel.com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Adam Wiggins
adam#mail,angel.com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Alternate UOL's
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: [IDEAS] Starting from scratch
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Question regarding Java threads
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Alternate UOL's
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Ross Nicoll
rnicoll#calmar-mud,com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Ross Nicoll
rnicoll#calmar-mud,com
[MUD-Dev] Re: Question regarding Java threads
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Alternate UOL's
, D. B. Brown
dbrown1#stny,lrun.com
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: [IDEAS] Starting from scratch
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: Question regarding Java threads
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Question regarding Java threads
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: Question regarding Java threads
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Question regarding Java threads
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Question regarding Java threads
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] RE: [IDEAS] Starting from scratch
, Leach, Brad BA
Leach.Brad.BA#bhp,com.au
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [IDEAS] Starting from scratch
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] [IDEAS] Starting from scratch
, Franklyn Colebrooke, Jr.
colebrookef#post,uwstout.edu
[MUD-Dev] Re: Affordances and social method
, J C Lawrence
claw#under,engr.sgi.com
Wed 05 Aug 1998, 22:41 GMT
[MUD-Dev] Re: Alternate UOL's
, Adam Wiggins
adam#mail,angel.com
[MUD-Dev] Re: Alternate UOL's
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Alternate UOL's
, D. B. Brown
dbrown1#stny,lrun.com
[MUD-Dev] Re: Why threading? (Was: Output Classification Notes)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Toba Java->C
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Alternate UOL's
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Secrets of the Game Designers
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: 3D World Models
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, ##Make Nylander
thenewt#use,usit.net
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: WIRED: Kilers have more fun
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: WIRED: Kilers have more fun
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] 3D World Models
, Leach, Brad BA
Leach.Brad.BA#bhp,com.au
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Socket-Script: Socket-capabable script language and matching library
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: MapMaker
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Interesting poll
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: World Creation Notes, version 061098
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] UOL/Linux client URLs
, J C Lawrence
claw#under,engr.sgi.com
Tue 04 Aug 1998, 18:50 GMT
[MUD-Dev] Re: Blender: free version
, Adam Wiggins
adam#mail,angel.com
[MUD-Dev] Blender: free version
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Blender: free version
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Implementing god.
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Implementing god.
, quzah
quzah#geocities,com
[MUD-Dev] Milgram experiment (was Re: WIRED: Kilers have more fun)
, Mike Sellers
mike#bignetwork,com
Mon 03 Aug 1998, 23:07 GMT
[MUD-Dev] (fwd) "Smart" monsters
, Nathan Fenenga Yospe
yospe#hawaii,edu
[MUD-Dev] Interesting poll
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Output Classification Notes, version 061098
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Universe Design Notes, version 061098
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: WIRED: Kilers have more fun
, Adam Wiggins
adam#mail,angel.com
[MUD-Dev] Re: Universe Design Notes, version 061098
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Output Classification Notes, version 061098
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Ansii color, needing some specs and or pointer
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Ansii color, needing some specs and or pointer
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] OT: BBSs, etc (Was: (fwd) **NOTICE REGARDING YOUR SEARCHLIGHT ,SOFTWARE**)
, s001gmu
s001gmu#nova,wright.edu
Sun 02 Aug 1998, 12:28 GMT
[MUD-Dev] Re: (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE**
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE**
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE**
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Affordances and social method
, quzah
quzah#geocities,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Robert Woods
rwoods#nebula,honors.unr.edu
Sat 01 Aug 1998, 23:27 GMT
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Affordances and social method
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: User inventions (was:killers have more...)
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Login and Accounts
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Unix vs NT and its relation to MUD environments.
, J C Lawrence
claw#under,engr.sgi.com
Fri 31 Jul 1998, 23:01 GMT
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Affordances and social method
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Re: Affordances and social method
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Affordances and social method
, Mike Sellers
mike#bignetwork,com
Thu 30 Jul 1998, 19:58 GMT
[MUD-Dev] Re: Affordances and social method
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Affordances and social method
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Affordances and social method
, Orion Henry
orionz#ix,netcom.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Brandon J. Rickman
ashes#pc4,zennet.com
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Affordances and social method
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, S. Patrick Gallaty
choke#sirius,com
Wed 29 Jul 1998, 23:33 GMT
No Subject
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: User inventions (was:killers have more...)
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] User inventions (was:killers have more...)
, Ola Fosheim Grøstad
olag#ifi,uio.no
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Ross Nicoll
rnicoll#lostics,demon.co.uk
[MUD-Dev] Re: Affordances and social method
, Leach, Brad BA
Leach.Brad.BA#bhp,com.au
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, quzah
quzah#geocities,com
[MUD-Dev] Re: Affordances and social method
, quzah
quzah#geocities,com
[MUD-Dev] Re: Affordances and social method
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Jo Dillon
emily#thelonious,new.ox.ac.uk
Tue 28 Jul 1998, 23:57 GMT
[MUD-Dev] Re: Affordances and social method
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Affordances and social method
, Leach, Brad BA
Leach.Brad.BA#bhp,com.au
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Scatter
scatter#thevortex,com
[MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Robert Woods
rwoods#nebula,honors.unr.edu
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, quzah
quzah#geocities,com
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Ansii color, needing some specs and or pointers.
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
Mon 27 Jul 1998, 23:29 GMT
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: You think users won't number crunch and statis
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Damion Schubert
zjiria#texas,net
Sun 26 Jul 1998, 00:37 GMT
[MUD-Dev] The Eternal City on The Big Network
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Brandon J. Rickman
ashes#pc4,zennet.com
Sat 25 Jul 1998, 22:42 GMT
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Markku Nylander
thenewt#use,usit.net
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Technical C/C++ coding question
, Finn Arne Gangstad
finnag#guardian,no
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Fun vs Realism [ Was: OT: Sid Meier ]
, Leach, Brad BA
Leach.Brad.BA#bhp,com.au
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, quzah
quzah#geocities,com
Fri 24 Jul 1998, 23:00 GMT
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: An Introduction
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: An Introduction
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: An Introduction
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: An Introduction
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Affordances and social method
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Scatter
scatter#thevortex,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: An Introduction
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: An Introduction
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: An Introduction
, J C Lawrence
claw#under,engr.sgi.com
Thu 23 Jul 1998, 23:44 GMT
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] More on Informix Linux release
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: DBMS in MU*'s
, Adam J. Thornton
adam#phoenix,Princeton.EDU
Wed 22 Jul 1998, 20:49 GMT
[MUD-Dev] Informix releases free version for Linux
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Spangler, Jason
jspangle#origin,ea.com
[MUD-Dev] OT: Sid Meier
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Objects (was Re: DBMS in MU*'s)
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Login and Accounts
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Caliban Tiresias Darklock
caliban#darklock,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: Overworld Maps on diku style Muds- Design notes
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: WIRED: Kilers have more fun
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: WIRED: Kilers have more fun
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: WIRED: Kilers have more fun
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] RE: Login and Accounts
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Network Connectivity
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Overworld Maps on diku style Muds- Design notes
, Richard Woolcock
KaVir#dial,pipex.com
Tue 21 Jul 1998, 22:59 GMT
[MUD-Dev] Re: WIRED: Kilers have more fun
, Travis S. Casey
efindel#io,com
[MUD-Dev] Overworld Maps on diku style Muds- Design notes
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: DBMS in MU*'s
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: DBMS in MU*'s
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: WIRED: Kilers have more fun
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: darkness/visibility
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: darkness/visibility
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, Todd Lair
tlair#mailzone,com
[MUD-Dev] Re: DBMS in MU*'s
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Mon 20 Jul 1998, 21:51 GMT
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, Oliver Jowett
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: DBMS in MU*'s
, quzah
quzah#geocities,com
[MUD-Dev] Re: DBMS in MU*'s
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Scripting Design Notes
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Affordances and social method
, Hans-Henrik Staerfeldt
hhs#cbs,dtu.dk
[MUD-Dev] Re: DBMS in MU*'s
, Ross Nicoll
rnicoll#lostics,demon.co.uk
[MUD-Dev] Re: Scripting Design Notes
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Scripting Design Notes
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: DBMS in MU*'s
, The Arrow
arrow#trelleborg,mail.telia.com
Sun 19 Jul 1998, 20:56 GMT
[MUD-Dev] Re: DBMS in MU*'s
, quzah
quzah#geocities,com
[MUD-Dev] Re: Login and Accounts
, quzah
quzah#geocities,com
[MUD-Dev] Re: DBMS in MU*'s
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Scripting Design Notes
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: DBMS in MU*'s
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: DBMS in MU*'s
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: Network Connectivity
, T. Alexander Popiel
popiel#snugharbor,com
[MUD-Dev] Re: DBMS in MU*'s
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: DBMS in MU*'s
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Login and Accounts
, Mike L Kesl
mlkesl#cpinternet,com
[MUD-Dev] Scripting Design Notes
, Mike L Kesl
mlkesl#cpinternet,com
[MUD-Dev] Network Connectivity
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] DBMS in MU*'s
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Design Patterns for Concurrent, Parallel, and Distributed Systems
, Alex Oren
alexo#bigfoot,com
Sat 18 Jul 1998, 06:27 GMT
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, oliver
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, Todd Lair
tlair#mailzone,com
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engin
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine
, Todd Lair
tlair#mailzone,com
Fri 17 Jul 1998, 19:48 GMT
[MUD-Dev] Re: UBE/high: Re: Affordances and social method (Was: Re: Wi
, Dr. Cat
cat#bga,com
[MUD-Dev] Java VM performance
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Jon A. Lambert
jlsysinc#ix,netcom.com
Thu 16 Jul 1998, 20:12 GMT
[MUD-Dev] Re: Job offer for multiplayer game development
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Job offer for multiplayer game development
, Spangler, Jason
jspangle#origin,ea.com
[MUD-Dev] Re: Job offer for multiplayer game development
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Job offer for multiplayer game development
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: Job offer for multiplayer game development
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: [Java] multithreading: update and a question
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: [Java] multithreading: update and a question
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: [Java] multithreading: update and a question
, Nathan F Yospe
yospe#hawaii,edu
Wed 15 Jul 1998, 18:44 GMT
[MUD-Dev] Re: [Java] multithreading: update and a question
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [Java] multithreading: update and a question
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [DESIGN] Antagonizing players
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Job offer for multiplayer game development
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: [DESIGN] Antagonizing players
, quzah
quzah#geocities,com
[MUD-Dev] Re: [Java] multithreading: update and a question
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: [DESIGN] Antagonizing players
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] [CODE RELEASE] ScryMUD, and the Hegemon Client 1.4.3 (minor release)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: [Java] multithreading: update and a question
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: [Java] multithreading: update and a question
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: [Java] multithreading: update and a question
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: [Java] multithreading: update and a question
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Damion Schubert
zjiria#texas,net
[MUD-Dev] [Java] multithreading: update and a question
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: You think users won't number crunch and statis
, Katrina McClelan
kitkat#the486,bradley.edu
[MUD-Dev] Re: Mud websites
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: You think users won't number crunch and statis
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: You think users won't number crunch...
, Caliban Tiresias Darklock
caliban#darklock,com
Tue 14 Jul 1998, 23:42 GMT
[MUD-Dev] Re: You think users won't number crunch and statis
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: You think users won't number crunch and statis
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: You think users won't number crunch and statis
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: You think users won't number crunch and statis
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: You think users won't number crunch and statis
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: You think users won't number crunch and statis
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: You think users won't number crunch and statis
, Shawn Halpenny
malachai#iname,com
[MUD-Dev] [OT] Private emails
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Maddy
maddy#fysh,org
[MUD-Dev] Re: WIRED: Kilers have more fun
, Maddy
maddy#fysh,org
[MUD-Dev] Amit's Games Programming Page
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Affordances and social method
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, J C Lawrence
claw#under,engr.sgi.com
Mon 13 Jul 1998, 23:16 GMT
[MUD-Dev] Re: You think users won't number crunch and statis
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: You think users won't number crunch and statis
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, S. Patrick Gallaty
pgallaty#acclaim,com
[MUD-Dev] Re: You think users won't number crunch and statis
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Affordances and social method (Was: Re:Wire
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Dr. Cat
cat#bga,com
[MUD-Dev] META: MUD-Dev is a NewHoo "Cool Site"
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Affordances and social method (Was: Re:Wired Magazine...)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Biomass project
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Re: Mud websites
, Matt Chatterley
matt#mpc,dyn.ml.org
Sun 12 Jul 1998, 23:29 GMT
[MUD-Dev] Re: Physics Lesson
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: Affordances and social method
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Alternate UOL's
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: You think users won't number crunch and statis
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Re: Alternate UOL's
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Alternate UOL's
, Jason Goodwin
wgoodwin#iquest,net
[MUD-Dev] Re: Universe Design Notes, version 061098
, Mike L Kesl
mlkesl#cpinternet,com
Sat 11 Jul 1998, 23:49 GMT
[MUD-Dev] Re: World Creation Notes, version 061098
, Mike L Kesl
mlkesl#cpinternet,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Physics Lesson
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: World Creation Notes, version 061098
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Universe Design Notes, version 061098
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Physics Lesson
, John Bertoglio
alexb#internetcds,com
[MUD-Dev] Re: MapMaker
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: Output Classification Notes, version 061098
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: My "mud" server, A.T.O.M. and the coming design notes
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Output Classification Notes, version 061098
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: Massive brainstorm rant about an imaginary class system. (resent)
, Travis Casey
efindel#polaris,net
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, Travis Casey
efindel#polaris,net
[MUD-Dev] [Fwd: Re: brainstormer]
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Alternate UOL's
, Felix A. Croes
felix#xs1,simplex.nl
[MUD-Dev] Re: Output Classification Notes, version 061098
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Orion Henry
orionZ#ix,netcom.com
[MUD-Dev] Re: Support for remote NPCs
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: Affordances and social method
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Adam Wiggins
adam#angel,com
Fri 10 Jul 1998, 23:24 GMT
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Alternate UOL's
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: MapMaker
, oliver
oliver#jowett,manawatu.planet.co.nz
[MUD-Dev] Alternate UOL's
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: Monthly FAQ Posting
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Todd Lair
tlair#mailzone,com
[MUD-Dev] Re: MapMaker
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: MapMaker
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] RE: Output Classification Notes, version 061098
, CJones
CJones#aagis,com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
, Richard Bartle
76703.3042#compuserve,com
[MUD-Dev] Re: Massive brainstorm rant about an imaginary classsystem. (resent)
, Ross Nicoll
rnicoll#calmar-mud,com
[MUD-Dev] World Creation Notes, version 061098
, Mike L Kesl
mlkesl#cpinternet,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Universe Design Notes, version 061098
, Mike L Kesl
mlkesl#cpinternet,com
[MUD-Dev] Re: MapMaker
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Output Classification Notes, version 061098
, Mike L Kesl
mlkesl#cpinternet,com
[MUD-Dev] My "mud" server, A.T.O.M. and the coming design notes
, Mike L Kesl
mlkesl#cpinternet,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Support for remote NPCs
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, Nathan F Yospe
yospe#hawaii,edu
Thu 09 Jul 1998, 23:55 GMT
[MUD-Dev] MapMaker
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Help Request On Creating MUD
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, Dan Shiovitz
dbs#cs,wisc.edu
[MUD-Dev] Re: WIRED: Kilers have more fun
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
, Adam J. Thornton
adam#phoenix,Princeton.EDU
[MUD-Dev] Re: WIRED: Kilers have more fun
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] PRNGs: Pseudo Random Number Generators
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Jo Dillon
emily#thelonious,new.ox.ac.uk
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, S. Patrick Gallaty
pgallaty#acclaim,com
[MUD-Dev] Massive brainstorm rant about an imaginary class system. (resent)
, Till Eulenspiegel
choke#sirius,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Till Eulenspiegel
choke#sirius,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)
, cat
cat#bga,com
[MUD-Dev] Re: An Introduction
, Ross Nicoll
rnicoll#calmar-mud,com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
, Richard Bartle
76703.3042#compuserve,com
[MUD-Dev] Re: An Introduction
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: An Introduction
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, CJones
CJones#aagis,com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: An Introduction
, Ross Nicoll
rnicoll#calmar-mud,com
[MUD-Dev] Re: Analysis and specification - the dirty words o
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: You think users won't number crunch and statis
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Matthew R. Sheahan
chaos#crystal,palace.net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: An Introduction
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: In game bulletin boards vs. Web based.
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: An Introduction
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Wed 08 Jul 1998, 20:52 GMT
[MUD-Dev] OT: Computer History Archive
, Holly Sommer
hsommer#micro,ti.com
[MUD-Dev] Re: Databases: was Re: skill system
, s001gmu
s001gmu#nova,wright.edu
[MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Summary: The "Extensible Game AI" thread
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Summary: The Game Design Mailing List "Learning AI" Thread
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal(with apologies to J. Swift)
, Ross Nicoll
rnicoll#calmar-mud,com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
, Ross Nicoll
rnicoll#calmar-mud,com
[MUD-Dev] Re: An Introduction
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposa
, Michael.Willey
Michael.Willey#abnamro,com
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
, Richard Bartle
76703.3042#compuserve,com
[MUD-Dev] Re: An Introduction
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Monthly FAQ Posting
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: Databases: was Re: skill system
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] An Introduction
, Jeroen Ruigrok/Asmodai
asmodai#wxs,nl
[MUD-Dev] Re: WIRED: Kilers have more fun
, Jon A. Lambert
jlsysinc#ix,netcom.com
[MUD-Dev] Re: Ubiquity Scope & Requirements
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, Petri Virkkula
pvirkkul#cc,hut.fi
Tue 07 Jul 1998, 21:32 GMT
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, S. Patrick Gallaty
choke#sirius,com
[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] (fwd) Re: command parsers: a modest proposal (with apologies to J. Swift)
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, CJones
CJones#aagis,com
[MUD-Dev] Re: Ubiquity Scope & Requirements
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: Ubiquity Scope & Requirements
, Greg Munt
greg#uni-corn,demon.co.uk
[MUD-Dev] Re: Ubiquity Scope & Requirements
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] Re: WIRED: Kilers have more fun
, Matt Chatterley
matt#mpc,dyn.ml.org
[MUD-Dev] Development of a Smart Compiler
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] SMAP: Small Application's Persistency, C++ Library
, J C Lawrence
claw#under,engr.sgi.com
Mon 06 Jul 1998, 21:17 GMT
[MUD-Dev] Affordances and social method (Was: Re: Wired Magazine...)
, Till Eulenspiegel
choke#sirius,com
[MUD-Dev] IMatix Tools: Libero and SMT
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
Sun 05 Jul 1998, 19:54 GMT
[MUD-Dev] Ubiquity Scope & Requirements
, Greg Munt
greg#uni-corn,demon.co.uk
Fri 03 Jul 1998, 20:48 GMT
[MUD-Dev] Re: WIRED: Kilers have more fun
, Marian Griffith
gryphon#iaehv,nl
[MUD-Dev] Re: what's fun?
, Richard Bartle
76703.3042#compuserve,com
[MUD-Dev] Re: Meta (Are code release announcement appreciated?)
, J C Lawrence
claw#kanga,nu
[MUD-Dev] Re: Meta (Are code release announcement appreciated?)
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Meta (Are code release announcement appreciated?)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] [RELEASED] Update release of ScryMUD (Accepting builders)
, Ben Greear
greear#cyberhighway,net
[MUD-Dev] Re: WIRED: Kilers have more fun
, Dr. Cat
cat#bga,com
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
Thu 02 Jul 1998, 20:43 GMT
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: darkness/visibility
, Travis S. Casey
efindel#io,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Chris Gray
cg#ami-cg,GraySage.Edmonton.AB.CA
[MUD-Dev] Re: WIRED: Kilers have more fun
, Joel Kelso
joel#ee,uwa.edu.au
[MUD-Dev] Re: Help Request On Creating MUD
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Help Request On Creating MUD
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Multi-Server games
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Levelless MUDs
, Adam Wiggins
adam#angel,com
[MUD-Dev] Re: Multi-Server games
, Vadim Tkachenko
vt#freehold,crocodile.org
[MUD-Dev] RE: Back to the Future (was Re: WIRED: Kilers havemore fun)
, Koster, Raph
rkoster#origin,ea.com
[MUD-Dev] Re: Help Request On Creating MUD
, Jon Leonard
jleonard#divcom,slimy.com
Wed 01 Jul 1998, 23:46 GMT
[MUD-Dev] Help Request On Creating MUD
, Strahd Von ZAROVICH
strahd#bimel,com.tr
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Back to the Future (was Re: WIRED: Kilers have more fun)
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: roleplaying farmers?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Summary: Recognizing Strategic Dispositions
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] 1997 CGDC AI Roundtable Moderator's Report
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Summary: "Influence Mapping"
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Elven Language List
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: Databases: was Re: skill system
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: WIRED: Kilers have more fun
, Nathan F Yospe
yospe#hawaii,edu
[MUD-Dev] Re: WIRED: Kilers have more fun
, Richard Woolcock
KaVir#dial,pipex.com
[MUD-Dev] Re: Levelless MUDs
, Ling
K.L.Lo-94#student,lboro.ac.uk
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: what's fun?
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Mike Sellers
mike#bignetwork,com
[MUD-Dev] Re: WIRED: Kilers have more fun
, J C Lawrence
claw#under,engr.sgi.com
[MUD-Dev] Re: WIRED: Kilers have more fun
, Maddy
maddy#fysh,org
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