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[MUD-Dev] Re: Levelless MUDs
On Tue, 30 Jun 1998, Travis S. Casey wrote:
> On Friday, 26 June 98, Ben wrote:
> > On Fri, 26 Jun 1998, J C Lawrence wrote:
> > >> Holly Sommer<hsommer#micro,ti.com> wrote:
> Characters, however, do not need to improve, although such improvement
> is considered standard in RPGs. The original Traveller is the only
> paper RPG that I can think of which has no character advancement;
> however, there are other paper RPGs in which advancement is either
> mainly through "downtime" activities (e.g., training) or is listed as
> optional.
Traveller. I remember that, well Megatraveller anyway. Bugger needed a
spreadsheet for starship design. Ironically, Megatraveller had the
complete opposite of advancement, ageing. :)
> Among computer RPG and RPG-like games, there are some in which the
> only form of "advancement" is through gaining equipment. There are
> also some games, such as some MUSHes, where characters do not have any
> statistics, and therefore there is no advancement.
If gaining equipment is "advancement" (I personally do class it as such)
then so is gathering money to get better equipment. So therefore
Traveller has advancement (in my loose meaning of the word). Er. And so
is gaining contacts and favours. :) (sorry for the blatant plug)
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org
- Thread context:
- [MUD-Dev] Re: Databases: was Re: skill system,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 20:47 GMT
- [MUD-Dev] Re: Levelless MUDs,
Ling K.L.Lo-94#student,lboro.ac.uk, Wed 01 Jul 1998, 19:39 GMT
- [MUD-Dev] Re: what's fun?,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 17:12 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Maddy maddy#fysh,org, Wed 01 Jul 1998, 16:01 GMT
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