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[MUD-Dev] Re: roleplaying farmers?
On Tue, 30 Jun 1998 13:42:03 -0400 (CST)
Mike L Kesl<mlkesl#cpinternet,com> wrote:
> p.s. Does anyone have suggestions on systems/rules I can consult
> freely in order to give my game balance. Even if it mean creating my
> own rules. And I do not mean some generic system with vague
> rules. I am looking more for something precise. Any resources
> concerning such things would be great
I think you'll find this is a strict exercise of "roll your own".
There are far too many variables dependencies and interactions to have
a recipe book.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re: You think users won't number crunch and statis, (continued)
- [MUD-Dev] Re: roleplaying farmers?,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 21:45 GMT
- [MUD-Dev] Summary: Recognizing Strategic Dispositions,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 21:38 GMT
- [MUD-Dev] 1997 CGDC AI Roundtable Moderator's Report,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 21:34 GMT
- [MUD-Dev] Summary: "Influence Mapping",
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 21:25 GMT
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