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[MUD-Dev] Re: WIRED: Kilers have more fun
> -----Original Message-----
> From: J C Lawrence [SMTP:claw#under,engr.sgi.com]
> Sent: Wednesday, July 01, 1998 1:06 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: WIRED: Kilers have more fun
>
> There is an equation in Raph's text that the player base cannot
> cohesively and effectively enforce the ethical lines once the
> population size grows beyond some limit. Its a common argument, used
> by admins in RP or otherwise constrained games (cf Cat's no violence)
> all over. In essence, as Raph has also asserted, it is paternalism.
> Papa, in the form of the admin or code, knows best. This is Papa's
> house, so you play by Papa's rules or Papa beats your butt and tosses
> you out.
>
Whaddaya know, I was browsing the archives, and found this post:
URL: http://www.kanga.nu/~petidomo/lists/mud-dev/1998Q2/msg01062.html
which seems to have some relevance to the subject at hand... wasn't that
long ago either.
-Raph
- Thread context:
- [MUD-Dev] Re: WIRED: Kilers have more fun, (continued)
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Thu 02 Jul 1998, 20:30 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Thu 02 Jul 1998, 20:43 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Matt Chatterley matt#mpc,dyn.ml.org, Tue 07 Jul 1998, 02:24 GMT
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