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[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?
[Travis S. Casey:]
>Heck, if I were to set up such a system, I'd probably put the details of
>how it "really works" on the web myself, for those interested in it.
>There's nothing that stops hackers from trying to "crack" something better
>than the fact that the info's free for anyone to download.
Then you get a different kind of problem - people scrutinzing things
very closely, looking for loopholes, optimizations, etc. And you'll
get folks demanding small changes that will make it "much better". If
you listen to them, you end with rules designed by a committee. They
might actually be good rules - the ones that ended up in the later
versions of the Empire games (completely rule driven) were pretty good.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: You think users won't number crunch and statis, (continued)
[MUD-Dev] Re: You think users won't number crunch...,
Caliban Tiresias Darklock caliban#darklock,com, Wed 15 Jul 1998, 00:02 GMT
[MUD-Dev] Re: You think users won't number crunch and statis,
Katrina McClelan kitkat#the486,bradley.edu, Wed 15 Jul 1998, 02:42 GMT
[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 03 Jul 1998, 01:54 GMT
[MUD-Dev] Re: roleplaying farmers?,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 21:45 GMT
[MUD-Dev] Summary: Recognizing Strategic Dispositions,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 21:38 GMT
[MUD-Dev] 1997 CGDC AI Roundtable Moderator's Report,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 21:34 GMT
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