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[MUD-Dev] Re: WIRED: Kilers have more fun



On Wed, 01 Jul 1998 20:50:23 -0700 
Richard Woolcock<KaVir#dial,pipex.com> wrote:
> J C Lawrence wrote:
>> On Tue, 30 Jun 1998 03:28:40 -0700 Richard
>> Woolcock<KaVir#dial,pipex.com> wrote:
>>> J C Lawrence wrote:

>>>> If you really want players to set up burger flipping enterprises
>>>> and others such in your MUDs, and you want such attempts to be
>>>> the default, you're going to have to establish event
>>>> (player-visible effects) rates and feedback rates for burger
>>>> joint attempts that match or exceed the event rates of shish
>>>> kebabbing newbies.

>>> Or make shish kebabbing newbies a very messy, predictable and
>>> unrewarding event?

>> Its difficult to make in unrewarding when it continues to create
>> such a large and often emotive effect on the victim.  "Hey!  You
>> killed me you arsehole!  I'm gonna get you!"  Is one hell of a
>> reward to try and combat via code.

..deletia...

> The outcome?  If you manage to kill them, you loose (humanity), they
> vanish, and you quite probably end up with an anonymous assassin on
> your tail.  This will not discourage everyone, but I hope it will
> make pointless killing rarer.

Evading the clutches of anonymous assassins while collecting new
implacable assassins seems like a fun game to me.  Certainly M59 has
its sets of regenant baiters.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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