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[MUD-Dev] Re: Databases: was Re: skill system
On Tue, 30 Jun 1998, J C Lawrence wrote:
> On Wed, 24 Jun 1998 00:45:42 -0400 (EDT)
> s001gmu <s001gmu#nova,wright.edu> wrote:
>
> > The first statement is true if you are porting the code bases list
> > in the second statement. We, however, are working on something less
> > ambitious. Building a compiler into my code is a bit beyond my
> > capabilities and desires ATM.
>
> Two upfront areas worth investigating:
<Python and CINT>
Thanks for the references. I will poke around at them eventually. For
now tho, the las part of my last sentance above still holds. Adding a
compiler into my code is a bit beyond my capabilites and _desires_ ATM.
I really don't _want_ a run-time programmable game. I am perfectly
content with recompiles and reboots. For now. Once I get something
working that I am happy with, maybe I will see about writing up something
else that is more flexible.
For now, though, I need to concentrate on my new job (working for Logicon
Technical Services, Inc, on the USAF's F-16 flight simulators), and the
_PILE_ of books I got for graduation (among them Design Patters and
Anti-Patterns), as well as trying getting something accomplished on the
project. Needless to say, I will be a little more quiet on the list than
usual.
-Greg
- Thread context:
- [MUD-Dev] Elven Language List,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 21:25 GMT
- [MUD-Dev] Re: Databases: was Re: skill system,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 20:47 GMT
- [MUD-Dev] Re: Levelless MUDs,
Ling K.L.Lo-94#student,lboro.ac.uk, Wed 01 Jul 1998, 19:39 GMT
- [MUD-Dev] Re: what's fun?,
J C Lawrence claw#under,engr.sgi.com, Wed 01 Jul 1998, 17:12 GMT
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