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[MUD-Dev] Re: WIRED: Kilers have more fun
-----Original Message-----
From: Marian Griffith <gryphon#iaehv,nl>
To: Mud Dev Mailing list <mud-dev#kanga,nu>
Date: Thursday, 09 July 1998 12:46
Subject: [MUD-Dev] Re: WIRED: Kilers have more fun
>On Tue 07 Jul, Matt Chatterley wrote:
>
>The most immediate and potentially powerfull reward is that Bubba and that
>traveller can become friends, or at least help each other out. This is the
>one thing that killer characters do not tend to have, an extensive social
>circle to draw on.
Agreed to some extend. Most killers don't have 'extensive' social
networks they have gangs. Many are solo, especially harassers as you
know.
> If the game is such that a player cann't survive on her
>own then those social relations and friends suddenly can become important.
>I have seen the reverse happen on a mud I used to play. The mud used to be
>one where most areas required groups. Then one fatefull day the imms deci-
>ded that multiclassing was cool and set out to make it happen. Soon every
>other character had all skills in all classes. The players loved it but it
>had a very serious side effect. Players suddenly could travel pretty much
>everywhere on their own. The entire social structure that had been strong
>on that mud was torn down and things that were unheard of before, like pk,
>stealing and harassment, began to appear with the influx of new players.
Ah!
Have you read my post on precisely this point? I just posted almost the
same sentiment.
Multi-classes and classless games are the biggest contributor IMO to
lack of online community and thus antisocial behaviour along with
anonymity and rapid character advancement.
- Thread context:
- [MUD-Dev] Re: Support for remote NPCs, (continued)
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Till Eulenspiegel choke#sirius,com, Thu 09 Jul 1998, 17:48 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
S. Patrick Gallaty choke#sirius,com, Thu 09 Jul 1998, 19:56 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Michael.Willey Michael.Willey#abnamro,com, Thu 09 Jul 1998, 20:43 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
S. Patrick Gallaty choke#sirius,com, Thu 09 Jul 1998, 22:28 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Michael.Willey Michael.Willey#abnamro,com, Fri 10 Jul 1998, 17:03 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Maddy maddy#fysh,org, Tue 14 Jul 1998, 13:22 GMT
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