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[MUD-Dev] Re: MapMaker
-----Original Message-----
From: Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA>
To: mud-dev#kanga,nu <mud-dev#kanga,nu>
Date: Friday, 10 July, 1998 07:40
Subject: [MUD-Dev] Re: MapMaker
[ schnip! ]
>What exactly triggers the actual creation of a room?
A player moving into the room, a permanent map object being
preloaded in a room.
>Do you create one
>for the character to be in, or only if they interact with it in some
>way, like dropping something?
I create a dynamic room object as needed. If they drop something
in it the dropped thing gets cleaned up with the room eventually.
> copped out and never created real rooms,
>just the one room, and then a coordinate in it. Dropping things was
>not allowed (hack!)
>
>--
>Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
>
>--
I got some interesting feedback about how the dynamic map stuff
has 'been done' etc. I don't think I was ever under the impression
that it hadn't. I am sure that none of us is truly put off by someone
else having coded a version of something you are working on
previously. I for one do most of my great hacks for the hell of it.
Besides, mine will be cooler. :)
The reason for doing this is manyfold, but my favorite one is that
I really want to make a random dungeon generator. A huge 30
level deep dungeon or something that's different every reboot.
>MUD-Dev: Advancing an unrealised future.
>
>
- Thread context:
- [MUD-Dev] Re: Alternate UOL's, (continued)
- [MUD-Dev] Alternate UOL's,
J C Lawrence claw#under,engr.sgi.com, Fri 10 Jul 1998, 20:31 GMT
- [MUD-Dev] Re: MapMaker,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 10 Jul 1998, 14:17 GMT
- [MUD-Dev] RE: Output Classification Notes, version 061098,
CJones CJones#aagis,com, Fri 10 Jul 1998, 13:31 GMT
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