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[MUD-Dev] Re: Physics Lesson
From the Inferno Mud website help file:
"Example: A bow may not be used at rank 1 or 2. The bow user cannot
effectively knock an arrow and aim his bow if he is being attacked at close
range, combined with the fact that arrows need several yards to gain
velocity before they can do real damage."
I am interested in arrows which continue to gain energy after they loose
contact with the bow string. This may have an application in the creation
of working perpetual motion device. More evidence of the role of muds
advancing the state-of-the-art in science.
John Bertoglio
MUD-Dev: Advancing an unrealised future.
- Thread context:
- [MUD-Dev] Re: World Creation Notes, version 061098, (continued)
- [MUD-Dev] Re: Universe Design Notes, version 061098,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 11 Jul 1998, 22:07 GMT
- [MUD-Dev] Re: Physics Lesson,
John Bertoglio alexb#internetcds,com, Sat 11 Jul 1998, 21:59 GMT
- [MUD-Dev] Re: My "mud" server, A.T.O.M. and the coming design notes,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 11 Jul 1998, 21:42 GMT
- [MUD-Dev] [Fwd: Re: brainstormer],
Richard Woolcock KaVir#dial,pipex.com, Sat 11 Jul 1998, 13:24 GMT
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