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[MUD-Dev] Re: You think users won't number crunch and statis
Re: the player stats
Seems that this would make even MORE sense to bother with the minutea of
implementing, if you have lifespans, and age-related stats. Ie: strength
rises in the early stages of life, stabilizes in the middle, and falls
off, as a player gets older. Dexterity remains stable initially, and then
tails off, etc. Wisdom could be on the increase, always (on average) if
you chose to use it as a reflection of accumulated knowledge, in a
quantifiable statistic.
Just thoughts.
-Holly
- Thread context:
- [MUD-Dev] Re: You think users won't number crunch and statis, (continued)
- [MUD-Dev] Re: You think users won't number crunch and statis,
Shawn Halpenny malachai#iname,com, Tue 14 Jul 1998, 19:12 GMT
- [MUD-Dev] Re: You think users won't number crunch and statis,
Travis S. Casey efindel#io,com, Tue 14 Jul 1998, 19:44 GMT
- [MUD-Dev] Re: You think users won't number crunch and statis,
Adam Wiggins adam#angel,com, Tue 14 Jul 1998, 20:45 GMT
- [MUD-Dev] Re: You think users won't number crunch and statis,
Holly Sommer hsommer#micro,ti.com, Tue 14 Jul 1998, 21:17 GMT
- [MUD-Dev] Re: You think users won't number crunch and statis,
Adam Wiggins adam#angel,com, Tue 14 Jul 1998, 22:20 GMT
- [MUD-Dev] Re: You think users won't number crunch and statis,
Holly Sommer hsommer#micro,ti.com, Tue 14 Jul 1998, 22:35 GMT
- [MUD-Dev] Re: You think users won't number crunch and statis,
Adam Wiggins adam#angel,com, Tue 14 Jul 1998, 23:42 GMT
- [MUD-Dev] Re: You think users won't number crunch and statis,
Matthew R. Sheahan chaos#crystal,palace.net, Wed 15 Jul 1998, 00:10 GMT
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