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[MUD-Dev] Re: [DESIGN] Antagonizing players



Lars Duening wrote:
> 
> Probably one my typical silly ideas, but here it goes.
> 
> The recent discussion about the ethics of playerkilling made me think
> about a possibility of setting up players against each other without
> them noticing it.
> 
> My idea is setting up a mud in a way that it is accessible under two
> different addresses (different names, different IPs). Depending on the
> address a player logs in, he is assigned the one or the other race. The
> point now is that in the mud all members of 'the other race', meaning
> all players logging in under the alternative address, are depicted as
> NPCs.

My NPC's can gossip and all that.  The only noticeable difference is
the relative immobility of the NPC, and it's obvious lack of
a real intelligence (Unless an immort is possessing it!)

> 
> Apart from the obvious technical details (muting shouts, says, emotes;
> probably even a check that nobody logs in on both addresses at the same
> time) - what would the consequences be? Would it work - and if yes, how
> long until the truth is discovered?
> --
> Lars Duening; lars#cableinet,co.uk

Neat idea!  I think you would have some ppl think you were the greatest
coder ever for a minute or two!  But, you'd probably have a pretty
sparse
world, player/NPC wise.  

Might be an interesting social experiment, but I'm not sure you could
ever iron enough wrinkles out to make it a stable playing environment.

Might give ppl a new perspective of the harsh life that is the lot of
NPC though!

Ben
-- 
Ben Greear (greear#cyberhighway,net)  http://www.primenet.com/~greear 
Author of ScryMUD:  mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html




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