MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: WIRED: Kilers have more fun
On Thu, 2 Jul 1998 11:29:23 -0600
Chris Gray<cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:
> I'm not really following up here, but more following on. The above
> interchanged triggered the following question in my mind: How
> dependent are the combat freaks and the combat critics on the actual
> words and forms used during "combat"?
Very. cf Jack Vance's "The Languages of Pao". As long as the various
verbs etc equate to
attack/invalidate/minorise/subdue/make-lesser/humiliate etc than they
are effective. A minor exception would occur if the action had the
same effect:
> paint bubba
Bubba is now painted.
> where bubba
There is no bubba in this game.
But I'm fairly sure that this is a very minor exception.
> My guess on this is that the combat folks wouldn't touch the game
> with a ten foot pole, unless they were coerced and enticed in some
> way, but having gotten into it, might find it more fun, since what
> they are doing is now somehow acceptible. If not, then I'd have to
> conclude that one of the reasons they wouldn't like this but do like
> regular combat is that they *want* to be doing socially unacceptible
> things, and they *want* all of the physical damage and agony that
> they cause (at least virtually).
Nahh, a key element in combat is the concept of subjugating,
enforcing, or otherwise overriding someone else's controls and
defences. There has to be an element of conquest. I don't see social
acceptability, or its absence as being a major motivator or
requirement.
> [I played "Unreal" for the first time yesterday, and must admit to
> some visceral satisfaction from seeing my opponent (a friend in
> another city) fly apart into hunks of bloody meat. Later, three of
> us played "Monkey Island" (first time for all of us), and were quite
> entertained by its non-violence and quirky humor.]
Tho I have never played Quake, one of the more intesting seeming
variations is Catch The Chicken at:
URL:http://www.planetquake.com/chicken/
You can only shoot the guy with the chicken.
The guy with the chicken can't shoot.
The longer you keep the chicken the more points you get.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re: WIRED: Kilers have more fun, (continued)
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Nathan F Yospe yospe#hawaii,edu, Wed 01 Jul 1998, 19:50 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Thu 02 Jul 1998, 01:12 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 02 Jul 1998, 17:33 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Thu 02 Jul 1998, 19:40 GMT
[ Other Periods
| Other mailing lists
| Search
]