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[MUD-Dev] Network Connectivity
Well met,
I have another question:
Have you encountered MU*'s that have bad network connectivity code? Or are
most, if not all, MU*'s rock-stable when it comes to their Network
Connectivity Code?
I am not talking about individual MU*'s, but about the stock codebases
found freely at ftp.game.org/pub .
Thanks for yer time,
--
Jeroen Ruigrok van der Werven / Asmodai <asmodai(at)wxs.nl>
ICQ-UIN: 1564317 .:. Ninth Circle Enterprises
Network/Security Specialist
As far as ye can't tell, I am the Future in Computer Hell...
- Thread context:
- [MUD-Dev] Re: Login and Accounts, (continued)
- [MUD-Dev] Scripting Design Notes,
Mike L Kesl mlkesl#cpinternet,com, Sun 19 Jul 1998, 13:47 GMT
- [MUD-Dev] Network Connectivity,
Jeroen Ruigrok/Asmodai asmodai#wxs,nl, Sun 19 Jul 1998, 12:56 GMT
- [MUD-Dev] DBMS in MU*'s,
Jeroen Ruigrok/Asmodai asmodai#wxs,nl, Sun 19 Jul 1998, 12:46 GMT
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