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[MUD-Dev] Network Connectivity



Well met,

I have another question:

Have you encountered MU*'s that have bad network connectivity code? Or are
most, if not all, MU*'s rock-stable when it comes to their Network
Connectivity Code?

I am not talking about individual MU*'s, but about the stock codebases
found freely at ftp.game.org/pub .

Thanks for yer time,


-- 
Jeroen Ruigrok van der Werven / Asmodai <asmodai(at)wxs.nl>
ICQ-UIN: 1564317 .:. Ninth Circle Enterprises
Network/Security Specialist

As far as ye can't tell, I am the Future in Computer Hell...




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