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[MUD-Dev] Re: Network Connectivity



In message:  <771828681079.AAA2386#smtp03,wxs.nl>
             Jeroen Ruigrok/Asmodai <asmodai#wxs,nl> writes:
>
>Have you encountered MU*'s that have bad network connectivity code? Or are
>most, if not all, MU*'s rock-stable when it comes to their Network
>Connectivity Code?

Umm, the two are not mutually exclusive.  For example, PennMUSH's
networking code is a pile of spaghetti (and thus bad), but extremely
stable.

My experience shows that most MU*s have extremely bad network code
with a mean time between failure of about double that of the rest
of the codebase.  (In other words, the networking code is just good
enough to not be the most annoying cause of problems.)

- Alex





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