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[MUD-Dev] Re: WIRED: Kilers have more fun





> -----Original Message-----
> From: Dr. Cat [mailto:cat#bga,com]
> Sent: Tuesday, July 21, 1998 6:37 PM
> To: mud-dev#kanga,nu
> Cc: pixel#bga,com
> Subject: [MUD-Dev] Re: WIRED: Kilers have more fun

> I just read an article by a 
> young designer 
> I know who shows a lot of promise, and has relevance to some 
> of the kinds 
> of MUD design goals discussed on this list, even.  It's about 
> designing 
> monster capabilities and behaviors in such a way as to make 
> games more fun.
> Check it out at:
> 
    http://www.ogr.com/specials/guest_column1_1.shtml

Gotta second this, Harvey's article is quite nice, I was surprised to
see it on OGR, actually. Tangential mud connection--he worked on
FireTeam, which I don't know if any listmembers are familiar with? A
cooperative Internet-play game that uses voice for team communications.

-Raph





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