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[MUD-Dev] Re: WIRED: Kilers have more fun
> -----Original Message-----
> From: Dr. Cat [mailto:cat#bga,com]
> Sent: Tuesday, July 21, 1998 6:37 PM
> To: mud-dev#kanga,nu
> Cc: pixel#bga,com
> Subject: [MUD-Dev] Re: WIRED: Kilers have more fun
> I just read an article by a
> young designer
> I know who shows a lot of promise, and has relevance to some
> of the kinds
> of MUD design goals discussed on this list, even. It's about
> designing
> monster capabilities and behaviors in such a way as to make
> games more fun.
> Check it out at:
>
http://www.ogr.com/specials/guest_column1_1.shtml
Gotta second this, Harvey's article is quite nice, I was surprised to
see it on OGR, actually. Tangential mud connection--he worked on
FireTeam, which I don't know if any listmembers are familiar with? A
cooperative Internet-play game that uses voice for team communications.
-Raph
- Thread context:
- [MUD-Dev] Re: WIRED: Kilers have more fun, (continued)
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Travis S. Casey efindel#io,com, Tue 21 Jul 1998, 22:59 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Matt Chatterley matt#mpc,dyn.ml.org, Wed 22 Jul 1998, 00:45 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Matt Chatterley matt#mpc,dyn.ml.org, Wed 22 Jul 1998, 00:57 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Wed 22 Jul 1998, 15:06 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Wed 22 Jul 1998, 15:08 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
S. Patrick Gallaty choke#sirius,com, Wed 22 Jul 1998, 16:21 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 22 Jul 1998, 16:27 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Spangler, Jason jspangle#origin,ea.com, Wed 22 Jul 1998, 20:16 GMT
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