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[MUD-Dev] Re: WIRED: Kilers have more fun
> -----Original Message-----
> From: Dr. Cat [mailto:cat#bga,com]
> Subject: [MUD-Dev] Re: WIRED: Kilers have more fun
[snip]
>
> One of my first big signs of the move into the "kitchen sink"
> school of
> design came when I worked on Ultima 6, and experienced the
> table forks
> (and knives and spoons) that were included in that game. Kind of
> appropriate to find silverware in the kitchen sink, I guess!
[ snip ]
> But I'll never get over those damned forks.
I think there are some valid uses for nonfunctional objects like the
fork in multiplayer games. For example, houseowners in UO (including
guilds for guild meetings) will have formal dinners in their houses,
with plates, forks, candles, tables, chairs, etc. Even if the fork does
not have a gameplay function it is still used as a prop, thus giving it
a social function.
- Thread context:
- [MUD-Dev] Re: WIRED: Kilers have more fun, (continued)
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Wed 22 Jul 1998, 15:08 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
S. Patrick Gallaty choke#sirius,com, Wed 22 Jul 1998, 16:21 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 22 Jul 1998, 16:27 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Spangler, Jason jspangle#origin,ea.com, Wed 22 Jul 1998, 20:16 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Thu 23 Jul 1998, 23:44 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Scatter scatter#thevortex,com, Fri 24 Jul 1998, 19:51 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Michael.Willey Michael.Willey#abnamro,com, Fri 24 Jul 1998, 21:02 GMT
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