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[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)
On Wed, 8 Jul 1998 19:16:19 -0700
S Patrick Gallaty<choke#sirius,com> wrote:
> What's the next leap in technology? Well, I predict that a real 3d
> world with little tiny texture mapped characters a la total
> annihilation with the same isometric projection as UO... where you
> can zoom in and out and rotate (and change angle)
> Or is that not what you wanted to ask?
I have no data on their performance characteristics, or even if they
attempt to handle unbounded spaces, but Crystal Space looks
interesting:
URL:http://www.grimmware.com/CrystalSpace/
It is a "true 6DOF engine with arbitrary sloped convex polygons" under
the GPL.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re: Analysis and specification - the dirty words o,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 09 Jul 1998, 05:54 GMT
- [MUD-Dev] Re: In game bulletin boards vs. Web based.,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 09 Jul 1998, 02:54 GMT
- [MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun),
S. Patrick Gallaty choke#sirius,com, Thu 09 Jul 1998, 02:17 GMT
- [MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report,
Koster, Raph rkoster#origin,ea.com, Wed 08 Jul 1998, 18:57 GMT
- [MUD-Dev] Summary: The "Extensible Game AI" thread,
J C Lawrence claw#under,engr.sgi.com, Wed 08 Jul 1998, 18:33 GMT
- [MUD-Dev] Summary: The Game Design Mailing List "Learning AI" Thread,
J C Lawrence claw#under,engr.sgi.com, Wed 08 Jul 1998, 18:31 GMT
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