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[MUD-Dev] Re: WIRED: Kilers have more fun
-----Original Message-----
From: quzah <quzah#geocities,com>
To: mud-dev#kanga,nu <mud-dev#kanga,nu>
Date: Friday, 24 July, 1998 18:58
Subject: [MUD-Dev] Re: WIRED: Kilers have more fun
[ .. ]
>>Now what I haven't figured out yet is how to deal with it if Max swears
>>allegiance to Joe. Joe's total goes to nine; Pete's goes to fifteen; Max's
>>goes to sixteen. Max's total has gone up by eight, so Joe's total goes to
>>seventeen, and Pete's goes to 23, and Max's to 24, and then Joe's to 25...
>>I don't know right offhand how to stop this.
How I solved it in my conceptual 'heroism' system was to disallow swearing
to anyone who had less points than yourself or was in the same or lower
'rank' than you were. The ranks were equivalent to exp titles.
This way I ensure a one-way heirarchy.
My idea was to grant heroic powers based on the playerbase that a hero
had following them.
- Thread context:
- [MUD-Dev] Re: WIRED: Kilers have more fun, (continued)
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Michael.Willey Michael.Willey#abnamro,com, Fri 24 Jul 1998, 21:02 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Fri 24 Jul 1998, 21:18 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
quzah quzah#geocities,com, Sat 25 Jul 1998, 01:51 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
S. Patrick Gallaty choke#sirius,com, Sat 25 Jul 1998, 05:25 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Damion Schubert zjiria#texas,net, Mon 27 Jul 1998, 02:12 GMT
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