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[MUD-Dev] Re: WIRED: Kilers have more fun
On 10:16 PM 7/24/98 -0700, I personally witnessed S. Patrick Gallaty
jumping up to say:
>
>>>Now what I haven't figured out yet is how to deal with it if Max swears
>>>allegiance to Joe. Joe's total goes to nine; Pete's goes to fifteen; Max's
>>>goes to sixteen. Max's total has gone up by eight, so Joe's total goes to
>>>seventeen, and Pete's goes to 23, and Max's to 24, and then Joe's to 25...
>>>I don't know right offhand how to stop this.
>
>
>How I solved it in my conceptual 'heroism' system was to disallow swearing
>to anyone who had less points than yourself or was in the same or lower
>'rank' than you were. The ranks were equivalent to exp titles.
Well, in a game where everyone starts with one point, this sort of...
doesn't work. Bob has one point. Joe has one point. In fact, everyone has
one point. So... no one can swear allegiance to anyone else. So the entire
system is useless.
It would, of course, make perfect sense to disallow swearing to someone who
is already sworn to you further down the tree. Basically you trace the tree
straight up, and disallow circuits that way. "Swear to Joe": Joe != Max ->
Pete != Max -> Max == Max -> "Joe is already loyal to you." Well, of
course, you need better wording.
- Thread context:
- [MUD-Dev] Re: WIRED: Kilers have more fun, (continued)
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Fri 24 Jul 1998, 21:18 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
quzah quzah#geocities,com, Sat 25 Jul 1998, 01:51 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
S. Patrick Gallaty choke#sirius,com, Sat 25 Jul 1998, 05:25 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Damion Schubert zjiria#texas,net, Mon 27 Jul 1998, 02:12 GMT
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