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[MUD-Dev] Re: WIRED: Kilers have more fun
On 11:16 PM 7/26/98 -0500, I personally witnessed Damion Schubert jumping
up to say:
>
>Once again, I'll play devil's advocate to the entire mailing list. =) In
>my experience, mud *designers* (i.e. freaks like us) care about these
>things. Mud *players*, on the other hand, are relatively quick to accept
>the physics of the world around them.
Who are you and where did you get the backup tapes of my head? ;)
>in Meridian, I always was ashamed that player weapon
>repair was only done magically, with a 'mend' spell.
>Blacksmithing just seemed to keep slipping off the schedule.
>The players didn't care.
Players NEVER care. We keep talking about all these things, all this stuff,
that NO ONE CARES ABOUT. Remember the Bard's Tale series? I think there
were FOUR monster pictures in the whole game. The name of the monster was
different, but look... same picture, same four-frame looping animation. And
guess what? We didn't care! We could give a flying leap at a rolling donut!
The important thing was that you had cool spells, cool character classes,
and a cool quest!
What happened to that mindset, anyway? Did you happen to pick that up off
those tapes, too?
- Thread context:
- [MUD-Dev] Re: WIRED: Kilers have more fun, (continued)
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Damion Schubert zjiria#texas,net, Mon 27 Jul 1998, 04:00 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Damion Schubert zjiria#texas,net, Mon 27 Jul 1998, 04:12 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Caliban Tiresias Darklock caliban#darklock,com, Mon 27 Jul 1998, 09:33 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Caliban Tiresias Darklock caliban#darklock,com, Mon 27 Jul 1998, 09:57 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
J C Lawrence claw#under,engr.sgi.com, Thu 03 Sep 1998, 03:38 GMT
- [MUD-Dev] Re: WIRED: Kilers have more fun,
Koster, Raph rkoster#origin,ea.com, Mon 27 Jul 1998, 14:58 GMT
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