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[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
I guess my first advice would be to look at examples...
the nightmare mudlib offered at www.imaginary.com is
a great start in this direction.
-----Original Message-----
From: Ben Greear <greear#cyberhighway,net>
To: mud-dev <mud-dev#kanga,nu>
Date: Monday, 27 July, 1998 22:50
Subject: [MUD-Dev] Ansii color, needing some specs and or pointers.
>
>
>The players keep yelping at me to provide some ansi color, but I'm
>clueless on the art, so I thought I'd see if any of you had any
>pointers? Surely I'm not the only one to be faced with this
>scourge!
>
>Thanks,
>Ben
>
>Ben Greear (greear#cyberhighway,net) http://www.primenet.com/~greear
>Author of ScryMUD: mud.primenet.com 4444
>http://www.primenet.com/~greear/ScryMUD/scry.html
>
>
>--
>MUD-Dev: Advancing an unrealised future.
>
>
- Thread context:
- [MUD-Dev] Re: Affordances and social method, (continued)
- [MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine,
J C Lawrence claw#under,engr.sgi.com, Tue 28 Jul 1998, 22:21 GMT
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 28 Jul 1998, 05:22 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
S. Patrick Gallaty choke#sirius,com, Tue 28 Jul 1998, 07:07 GMT
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
S. Patrick Gallaty choke#sirius,com, Tue 28 Jul 1998, 16:06 GMT
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
Scatter scatter#thevortex,com, Tue 28 Jul 1998, 23:13 GMT
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