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[MUD-Dev] Re: Ansii color, needing some specs and or pointers.
On Mon, 27 Jul 1998, S. Patrick Gallaty wrote:
> I guess my first advice would be to look at examples...
> the nightmare mudlib offered at www.imaginary.com is
> a great start in this direction.
>
Just a slight note...George Reese took Nightmare out of distribution. For
ansi, you might try the Discworld Mudlib. Nightmare and many other LPC
mudlibs use a protocol for representing the escape sequences in a
way that was easily read and represented (%^MAGENTA%^ for
example) that was developed at Discworld. You can find Discworld at
www.imaginary.com. If you REALLY want to look at a Nightmare-based
mudlib, try Foundation II or Dead Souls (Dead souls if you're a
masochist). The advantage of them is that George Reese did a lot of
documentation...not sure whether Discworld does as well, because I've
never actually gone through their lib in depth.
############################################################################
I'm not insane, I'm just irrational.
-Bob
- Thread context:
- [MUD-Dev] Re: Affordances and social method, (continued)
- [MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine,
J C Lawrence claw#under,engr.sgi.com, Tue 28 Jul 1998, 22:21 GMT
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 28 Jul 1998, 05:22 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
S. Patrick Gallaty choke#sirius,com, Tue 28 Jul 1998, 07:07 GMT
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
S. Patrick Gallaty choke#sirius,com, Tue 28 Jul 1998, 16:06 GMT
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
Scatter scatter#thevortex,com, Tue 28 Jul 1998, 23:13 GMT
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
Jo Dillon emily#thelonious,new.ox.ac.uk, Wed 29 Jul 1998, 00:24 GMT
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
Caliban Tiresias Darklock caliban#darklock,com, Wed 29 Jul 1998, 06:55 GMT
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