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[MUD-Dev] Re: Ansii color, needing some specs and or pointers.



No, he's brought it back - get ahold of the 'dead souls'
(?) mudlib on imaginary.com.


-----Original Message-----
From: Robert Woods <rwoods#nebula,honors.unr.edu>
To: mud-dev#kanga,nu <mud-dev#kanga,nu>
Date: Tuesday, 28 July, 1998 03:53
Subject: [MUD-Dev] Re: Ansii color, needing some specs and or pointers.


>On Mon, 27 Jul 1998, S. Patrick Gallaty wrote:
>
>> I guess my first advice would be to look at examples...
>> the nightmare mudlib offered at www.imaginary.com is
>> a great start in this direction.
>>
>
>Just a slight note...George Reese took Nightmare out of distribution.  For
>ansi, you might try the Discworld Mudlib.  Nightmare and many other LPC
>mudlibs use a protocol for representing the escape sequences in a
>way that was easily read and represented (%^MAGENTA%^ for
>example) that was developed at Discworld. You can find Discworld at
>www.imaginary.com.  If you REALLY want to look at a Nightmare-based
>mudlib, try Foundation II or Dead Souls (Dead souls if you're a
>masochist).  The advantage of them is that George Reese did a lot of
>documentation...not sure whether Discworld does as well, because I've
>never actually gone through their lib in depth.
>
>###########################################################################
#
>
>I'm not insane, I'm just irrational.
>
>-Bob
>
>
>
>--
>MUD-Dev: Advancing an unrealised future.
>
>





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