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[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]
On Fri, 24 Jul 1998, Caliban Tiresias Darklock wrote:
> Yes. I keep saying this. Realistic is fun to watch. Realistic is not fun to
> play. If I wanted realistic, I would stay in the real world instead of
> playing a game.
> [...]
> Challenging is not always fun. The Zork games were loads of fun, even when
> you knew where everything was and what everything did and how everything
> interacted. (In fact, the Zork games were rather crappy before you got a
> good deal of that under your belt.)
As usual, I'll remind everyone to be careful how you define someone else's
"fun". I think that Zork-style games are mildly amusing the first time
through, and absolute drudgery each time thereafter.
See my other post (yesterday, I think) for my semi-formal breakdown of
"fun"; I'm curious whether I actually managed to capture everyone's
tastes. There are certainly some wildly different ones on this list
(which is part of why I enjoy reading it).
Adam
- Thread context:
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ], (continued)
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ],
Caliban Tiresias Darklock caliban#darklock,com, Sat 25 Jul 1998, 05:47 GMT
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ],
Nathan F Yospe yospe#hawaii,edu, Sat 25 Jul 1998, 09:09 GMT
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ],
Brandon J. Rickman ashes#pc4,zennet.com, Sun 26 Jul 1998, 00:01 GMT
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ],
Adam Wiggins adam#angel,com, Tue 28 Jul 1998, 18:28 GMT
- [MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ],
Adam Wiggins adam#angel,com, Mon 27 Jul 1998, 20:46 GMT
- [MUD-Dev] More on Informix Linux release,
J C Lawrence claw#under,engr.sgi.com, Thu 23 Jul 1998, 20:23 GMT
- [MUD-Dev] Informix releases free version for Linux,
J C Lawrence claw#under,engr.sgi.com, Wed 22 Jul 1998, 20:49 GMT
- [MUD-Dev] OT: Sid Meier,
s001gmu s001gmu#nova,wright.edu, Wed 22 Jul 1998, 19:40 GMT
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