MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: Affordances and social method
At 11:02 AM 7/30/98 -0700, S. Patrick Gallaty wrote:
>| I envision a build and conquer Mud where all sides duke it
>|out, one seems to win and becomes bloated. Small rebel forces
>|contune to make pot shots at the giant until either onc succeeds and
>|dethrones it, or social meltdown and civil war break the giant
>|into factions and every thing starts right over again...
>|
>
>I've thought about this a lot... and the mechanism I envisioned was
>one where individuals could only have command of a certain
>number of people, thus setting up a heirarchy...
I believe 2am Games has already done this online. Anyone played their game?
--
Mike Sellers Chief Creative Officer The Big Network
mike#bignetwork,com
<http://www.bignetwork.com/>http://www.bignetwork.com
Fun Is Good
- Thread context:
- [MUD-Dev] Re: Affordances and social method, (continued)
- [MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine,
J C Lawrence claw#under,engr.sgi.com, Tue 28 Jul 1998, 22:21 GMT
- [MUD-Dev] Re: Ansii color, needing some specs and or pointers.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 28 Jul 1998, 05:22 GMT
[ Other Periods
| Other mailing lists
| Search
]