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[MUD-Dev] Re: Affordances and social method
On 28 Jul 98, quzah wrote:
>
> An extreme idea here, I was thinking along the lines of doing
> something like:
>
> --
> *poof, you're in the game now, after having created your identity*
> You are alone in a field, not knowing how you got here, or who you
> really are. (It's really lame, but how else do you explain their
> history in this setting.)
>
> The world is without form, and void -- er.. You start in a field,
> and don't have anything. There are no towns. There are no cities,
> no tools, nada. You are alone (until you find some players). Have
> fun.
> --
>
> The idea here is, if you want a town, you have to build one. If you
> want a tool, make it. :) The dawn of civilization. (gee that sounds
> corny) Granted, it's an interesting idea to toy with, but who would
> find it fun to play? Some would, but the public masses would hate
> it.
>
> "Where's the town, where's the mud school, why don't I have any gold,
> where is everyone, what do I do?" -- I can hear it now.
>
> -Q-
Sounds similar to the start of Age of Empires, WarCraft or
Civilization. Those games seem to have worked well. :)
--
--/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page <http://www.netcom.com/~jlsysinc> /*\--
--/*\ "Everything that deceives may be said to enchant" - Plato /*\--
- Thread context:
- [MUD-Dev] Re: Affordances and social method, (continued)
- [MUD-Dev] Re: Affordances and social method,
s001gmu s001gmu#nova,wright.edu, Wed 29 Jul 1998, 04:02 GMT
- [MUD-Dev] Re: Affordances and social method,
J C Lawrence claw#under,engr.sgi.com, Sat 05 Sep 1998, 01:07 GMT
- [MUD-Dev] Re: Affordances and social method,
S. Patrick Gallaty choke#sirius,com, Tue 28 Jul 1998, 23:57 GMT
- [MUD-Dev] Re: Affordances and social method,
quzah quzah#geocities,com, Wed 29 Jul 1998, 04:17 GMT
- [MUD-Dev] Re: Affordances and social method,
Leach, Brad BA Leach.Brad.BA#bhp,com.au, Wed 29 Jul 1998, 07:01 GMT
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