MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: [IDEAS] Starting from scratch
On Wed, Aug 05, 1998 at 08:15:17PM -0500, Franklyn Colebrooke, Jr. wrote:
> What I will be using is MSVC++ 5.0 (will get six when it's released) Win98.
> The idea I have in mind is to create a server that robust enough to do
> several things:
Why run it under W98? If you build a Win32 server, at least NT offers a
modicum of security and stability.
> 1. maintain quality connections with players in such a manner that it will
> actively ping the players and drop anyone within the admin's described
> margins. If not drop them, then to put them on a holding queue until the
> connection improves.
Possible, but likely to cause a lot of annoyance.
> I've more ideas, but it seems to me that they stem from getting the server
> up and going first. How practical is MFC for the job or creating a server
> for the aforementioned ideas? What other avenues should I look into? Again,
> any input would be greatly appreciated.
No idea.
Adam
--
adam#princeton,edu
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman
- Thread context:
- [MUD-Dev] Re: [IDEAS] Starting from scratch, (continued)
- [MUD-Dev] Re: [IDEAS] Starting from scratch,
T. Alexander Popiel popiel#snugharbor,com, Thu 06 Aug 1998, 06:20 GMT
- [MUD-Dev] Re: [IDEAS] Starting from scratch,
Adam Wiggins adam#mail,angel.com, Thu 06 Aug 1998, 18:18 GMT
- [MUD-Dev] Re: [IDEAS] Starting from scratch,
J C Lawrence claw#under,engr.sgi.com, Fri 11 Sep 1998, 02:43 GMT
- [MUD-Dev] [IDEAS] Starting from scratch,
Franklyn Colebrooke, Jr. colebrookef#post,uwstout.edu, Thu 06 Aug 1998, 01:22 GMT
[ Other Periods
| Other mailing lists
| Search
]