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[MUD-Dev] RE: [IDEAS] Starting from scratch
Franklyn Colebrooke, Jr. wrote:
> What I will be using is MSVC++ 5.0 (will get six when it's released)
> Win98.
>
I would go for NT if its an option for you. Win9x seems plagued with
instability problems.
<Snip>
> How practical is MFC for the job or creating a server for the
> aforementioned ideas?
>
I havent actually played with the MFC a great deal, but my co-imp has.
After a few days of playing around, he trashed everything he had written
and wrote the server using straight winsock and other win32 specific
api's. I know SmaugWiz (A Win32 port of Smaug), was written using MSVC++
5.0, and uses the MFC in several cases. Offhand, I think there is a link
to the source from <URL:http://ftp.game.org/smaug> (I may be wrong
though, and I dont have a web browers handy to check, sorry). There is
probably overhead with the MFC. I guess it comes down to how efficent vs
maintainable you want your server to be. :-)
Just on the topic of maintainability, has anyone implemented the
platform-independant server code using a design pattern of the "Bridge"?
(Design Patterns, Gof) I prefer to work on a Unix platform, but my
co-imp likes Win32. The "Bridge" seemes like a nice pattern to solve
this problem, but at what cost of performance?
Cheers,
-Brad
<sig snipp'ed>
- Thread context:
- [MUD-Dev] Re: Question regarding Java threads, (continued)
- [MUD-Dev] RE: [IDEAS] Starting from scratch,
Leach, Brad BA Leach.Brad.BA#bhp,com.au, Thu 06 Aug 1998, 02:40 GMT
- [MUD-Dev] Re: [IDEAS] Starting from scratch,
T. Alexander Popiel popiel#snugharbor,com, Thu 06 Aug 1998, 06:20 GMT
- [MUD-Dev] Re: [IDEAS] Starting from scratch,
Adam Wiggins adam#mail,angel.com, Thu 06 Aug 1998, 18:18 GMT
- [MUD-Dev] Re: [IDEAS] Starting from scratch,
J C Lawrence claw#under,engr.sgi.com, Fri 11 Sep 1998, 02:43 GMT
- [MUD-Dev] [IDEAS] Starting from scratch,
Franklyn Colebrooke, Jr. colebrookef#post,uwstout.edu, Thu 06 Aug 1998, 01:22 GMT
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