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[MUD-Dev] Re: Alternate UOL's
On Thu, 6 Aug 1998, Koster, Raph wrote:
:> Not that a 3D system will be easy, but it's a better alternative than
:> trying to put together a 2D system and rely on a steady art income.
:Tiles are easy, really (comparatively speaking); your figures to run
:around on them are the hard part. ;) Buildings fall somewhere in
:between.
I'm curious - how do your artists' salaries compare to your programmer's? I
have discovered that both are inevitably abysmally underpaid in Hawai'i, so
have no way of reliably comparing the values...
There's two reasons for this question: first, because I'm curious about the
relative merits of hiring artists vs hiring more programmers to write a set
of software driven art generation routines, and second, because I've worked
as both locally, and would like to know how my pay stacked up.
--
Nathan F. Yospe - Aimed High, Crashed Hard, In the Hanger, Back Flying Soon
Jr Software Engineer, Textron Systems Division (On loan to Rocketdyne Tech)
(Temporarily on Hold) Student, University of Hawaii at Manoa, Physics Dept.
yospe#hawaii.edu nyospe#premier.mhpcc.af.mil http://www2.hawaii.edu/~yospe/
- Thread context:
- [MUD-Dev] Re: Alternate UOL's, (continued)
- [MUD-Dev] Re: Alternate UOL's,
Koster, Raph rkoster#origin,ea.com, Wed 05 Aug 1998, 22:33 GMT
- [MUD-Dev] Re: Alternate UOL's,
D. B. Brown dbrown1#stny,lrun.com, Thu 06 Aug 1998, 12:49 GMT
- [MUD-Dev] Re: Alternate UOL's,
Koster, Raph rkoster#origin,ea.com, Thu 06 Aug 1998, 16:01 GMT
- [MUD-Dev] Re: Alternate UOL's,
Damion Schubert zjiria#texas,net, Tue 18 Aug 1998, 05:45 GMT
- [MUD-Dev] Re: Alternate UOL's,
Damion Schubert zjiria#texas,net, Sat 22 Aug 1998, 04:01 GMT
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