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[MUD-Dev] Re: [IDEAS] Starting from scratch
T. Alexander Popiel wrote in a Mail about "[MUD-Dev] Re: [IDEAS] Starting
from scratch ":
>>Reminds me of a thought I had for my MUD. The MUD, whenever we change
>>anything in the code (it's a Diku style MUD, most of the stuff is in code),
>>obviously has to go through a reboot. I was wandering about having the data
>>for connections written out with the database (with sanity checking on load,
>>of course, incase something goes wrong after the database is saved), then
>>have the server load the new binary over itself with one of the exec()
>>functions.
>>The player would get "The server is rebooting, please wait" or
>>similar...
> This is, unfortunately, non-portable...
I'm planning on keeping the MUD compilable on the Amiga by simply not
implementing it on the Amiga...
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... "That government is best which governs least."
... -- Thomas Jefferson
- Thread context:
- [MUD-Dev] Re: [IDEAS] Starting from scratch, (continued)
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