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[MUD-Dev] Events
I've been working on my socket handler and event driver. I've been
implementing the 1 event per socket model, where the event does a
non-blocking read call on the socket, to see if anything is ready. If it
is, it passes the buffer along to the parser. In either case, it
reschedules itself to check again later. What I want to do now is get
some performance numbers. I plan on running some tests with varrying
numbers of sockets, with differing delays on the reschedule, and no other
events, to get the "theoretical max" number of sockets it can handle.
What I also want to do is run it under "more realistic" conditions, with
other events in the queue. The problem is, I don't have the rest of the
game in place to provide those events. So, I thought I would ask around
on here and see if any of you oh-so kind and benevelant folks with event
driven systems could give me some numbers. :)
Peak, average, and low # of events from a few different ppl/systems would
be spectacular. I'll post the results once I come up with something.
Thanks in advance!
-Greg
- Thread context:
- [MUD-Dev] Re: The great crusade...., (continued)
- [MUD-Dev] Black Isle's Baldur's Gate,
J C Lawrence claw#under,engr.sgi.com, Sat 08 Aug 1998, 01:56 GMT
- [MUD-Dev] Object Storage Fact Book, Release 4.0 (fwd),
Nathan F Yospe yospe#hawaii,edu, Fri 07 Aug 1998, 23:20 GMT
- [MUD-Dev] after the plague: mud report,
S. Patrick Gallaty choke#sirius,com, Fri 07 Aug 1998, 19:03 GMT
- [MUD-Dev] Events,
s001gmu s001gmu#nova,wright.edu, Fri 07 Aug 1998, 15:59 GMT
- [MUD-Dev] Protocols,
Vadim Tkachenko vt#freehold,crocodile.org, Fri 07 Aug 1998, 04:53 GMT
- [MUD-Dev] Re: Question regarding Java threads,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 06 Aug 1998, 04:03 GMT
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