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[MUD-Dev] RE: Black Isle's Baldur's Gate
> -----Original Message-----
> From: J C Lawrence [mailto:claw#under,engr.sgi.com]
> Sent: Friday, August 07, 1998 8:53 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Black Isle's Baldur's Gate
>
>
>
> Black Isle appears to be doing a multi-player RPG:
>
> http://www.interplay.com/bgate/index.html
>
> Which supports up to 5 simultaneous players per the FAQ at:
>
> http://www.interplay.com/bgate/mb.html
Baldur's Gate is probably the most anticipated CRPG of the year. I know
I am very much looking forward to getting it. Its focus is a massive
non-linear single-player RPG, with the ability for small groups of
people to adventure along said non-linear subplots.
The whole map is actually modelled and pre-rendered, not tile based, as
I understand it.
-Raph
- Thread context:
- [MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...)),
kamikaze kamikaze#kuoi,asui.uidaho.edu, Mon 10 Aug 1998, 20:50 GMT
- [MUD-Dev] Rule #3,
S. Patrick Gallaty patrick#gric,com, Mon 10 Aug 1998, 17:27 GMT
- [MUD-Dev] RE: Black Isle's Baldur's Gate,
Koster, Raph rkoster#origin,ea.com, Mon 10 Aug 1998, 15:23 GMT
- [MUD-Dev] Neat surrealistic graphical mudclients in Java?,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 10 Aug 1998, 02:20 GMT
- [MUD-Dev] Re: lurker emerges,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 09 Aug 1998, 16:09 GMT
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