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[MUD-Dev] Re: Black Isle's Baldur's Gate
> -----Original Message-----
> From: Chris Gray [mailto:cg#ami-cg,GraySage.Edmonton.AB.CA]
> Sent: Monday, August 10, 1998 9:14 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: Black Isle's Baldur's Gate
> As far as I know, nearly all the work on Baldur's Gate was done by
> BioWare. Perhaps "Black Isle" did the multi-player support.
Black Isle is the new publishing label for Interplay's roleplaying games
division. Bioware, headed up by Dr Ray Muzyka, is the development house.
Ray's a nice guy and very interesting fellow.
-Raph
- Thread context:
- [MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...)), (continued)
- [MUD-Dev] Rule #3,
S. Patrick Gallaty patrick#gric,com, Mon 10 Aug 1998, 17:27 GMT
- [MUD-Dev] RE: Black Isle's Baldur's Gate,
Koster, Raph rkoster#origin,ea.com, Mon 10 Aug 1998, 15:23 GMT
- [MUD-Dev] Neat surrealistic graphical mudclients in Java?,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 10 Aug 1998, 02:20 GMT
- [MUD-Dev] Re: lurker emerges,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 09 Aug 1998, 16:09 GMT
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