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[MUD-Dev] Re: Eye movement.
In message: <009501bdc6d8$10a61f80$b27f14cf#patrick,gric.com>
"S. Patrick Gallaty" <patrick#gric,com> writes:
>Amazing the cool hacks I find on some of these european muds and they
>have user populations of 1-3 people on average.
I'm not too surprised by this; while a lot of this stuff is really
cool the first time I read it, by the time I've walked 14 rooms
and had 5 people wander past (clinking and drifting in and out of
the edge of my vision), I start screaming at the computer to cut
out the cheap novella prose and just tell me the damn information
already.
It's fun to read two pages of it, but not the megabytes that I quickly
accumulate while actually playing on a MUD.
- Alex
- Thread context:
- [MUD-Dev] Re: OGR: Ion Storm's Witchboy talks about the functionalityof enemy AI., (continued)
- [MUD-Dev] Re: Eye movement.,
quzah quzah#geocities,com, Thu 13 Aug 1998, 13:27 GMT
- [MUD-Dev] Eye movement.,
quzah quzah#geocities,com, Thu 13 Aug 1998, 11:52 GMT
- [MUD-Dev] Re: clients anyone?...,
Bruce Mitchener, Jr. ubmitche#mcs,drexel.edu, Thu 13 Aug 1998, 05:29 GMT
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