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[MUD-Dev] Re: Standard Mud Room Format?
On Wed, 19 Aug 1998, plateau wrote:
> Okay, so I guess the format wouldn't encompass too much detail, but
> still; has a "standard (global?) room format" already been done?
There isn't a standard "format", but as you pointed out there are indeed
standard "features."
> Is it
> more popular to just write code to convert existing room formats (LPC,
> Tiny, Diku, etc) to your own format (so you could use those snazzy
> editors instead)? Or is it a complete waste of time?
IMO, unless you are dealing with converting stock areas between two stock
MUDs (read: coders on either MUD haven't made any changes to any structs
or objects), it's an increasingly wasted amount of time. Even between
revisions of the same server/mudlib, you will have incompatabilities
where data will be lost or misinterpreted - and that's on the same MUD!
Diversity is a good thing... it lets us express ourselves exactly as we
intend to... but it also makes it difficult to express our own
colloquialisms in someone else's vernacular.
-Holly
- Thread context:
- [MUD-Dev] Re: Standard Mud Room Format?, (continued)
- [MUD-Dev] Re: Standard Mud Room Format?,
T. Alexander Popiel popiel#snugharbor,com, Thu 20 Aug 1998, 00:28 GMT
- [MUD-Dev] Re: Standard Mud Room Format?,
Adam J. Thornton adam#phoenix,Princeton.EDU, Thu 20 Aug 1998, 01:42 GMT
- [MUD-Dev] Re: Standard Mud Room Format?,
J C Lawrence claw#under,engr.sgi.com, Thu 20 Aug 1998, 03:02 GMT
- [MUD-Dev] Re: Standard Mud Room Format?,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Thu 20 Aug 1998, 12:46 GMT
- [MUD-Dev] Re: Standard Mud Room Format?,
Holly Sommer hsommer#micro,ti.com, Thu 20 Aug 1998, 14:54 GMT
- [MUD-Dev] Thoughts on Marian's Tailor Problem,
s001gmu s001gmu#nova,wright.edu, Wed 19 Aug 1998, 20:49 GMT
- [MUD-Dev] Slightly-OT: RPG Mapping Tool,
Holly Sommer hsommer#micro,ti.com, Tue 18 Aug 1998, 17:44 GMT
- [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers,
Koster, Raph rkoster#origin,ea.com, Tue 18 Aug 1998, 15:33 GMT
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