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[MUD-Dev] Re: Standard Mud Room Format?
Holly Sommer propagated a meme to the effect of:
> Diversity is a good thing... it lets us express ourselves exactly as we
> intend to... but it also makes it difficult to express our own
> colloquialisms in someone else's vernacular.
diversity is a defense mechanism. just as genetic differentiation prevents
a disease that wipes out one community from doing the same to every other
community of that species, language and cultural barriers prevent memetic
infections that ravage one community from doing the same to all.
by extension, localized construction paradigma, quality standards, and
thematic visions prevent McStockCode from overrunning every MUD in the
world, despite all efforts at making it portable (i.e. infectious).
chiaroscuro
- Thread context:
- [MUD-Dev] Re: Standard Mud Room Format?, (continued)
- [MUD-Dev] Re: Standard Mud Room Format?,
Adam J. Thornton adam#phoenix,Princeton.EDU, Thu 20 Aug 1998, 01:42 GMT
- [MUD-Dev] Re: Standard Mud Room Format?,
J C Lawrence claw#under,engr.sgi.com, Thu 20 Aug 1998, 03:02 GMT
- [MUD-Dev] Re: Standard Mud Room Format?,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Thu 20 Aug 1998, 12:46 GMT
- [MUD-Dev] Re: Standard Mud Room Format?,
Holly Sommer hsommer#micro,ti.com, Thu 20 Aug 1998, 14:54 GMT
- [MUD-Dev] Thoughts on Marian's Tailor Problem,
s001gmu s001gmu#nova,wright.edu, Wed 19 Aug 1998, 20:49 GMT
- [MUD-Dev] Slightly-OT: RPG Mapping Tool,
Holly Sommer hsommer#micro,ti.com, Tue 18 Aug 1998, 17:44 GMT
- [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers,
Koster, Raph rkoster#origin,ea.com, Tue 18 Aug 1998, 15:33 GMT
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