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[MUD-Dev] Re: The 'consider' command
On Wed, 26 Aug 1998, Richard Woolcock wrote:
> For those who haven't been following rec.games.mud.diku, I thought you
> might be interested in taking a look at the following post.
>
>In article <35e94634.5921764#newshost,micro.ti.com>, lewiszephyr#hotmail,com says...
>>>Basically, everytime you look, you notice something new. The ability to
>>>consider should determine how much info you can notice on a given
>>>consider, so someone who's not too bright may only notice one thing at a
>>>time, but others can notice even discreet mannerisms.
A short warning. If you use some seeded pseudo random function to
determine what 'new' things you would notice, a person can get a
very good picture (asymtotically correct) of all elements. They just
have to 'sample' and average the information over several feedbacks
(much like you can get accurate GPS readings on a stationary location).
A fix is to use the same seed over a long period of time (minutes). So
the player would have to 'work' to get a clearer picture, which would
be consistent with the concept of observing something for a longer
period of time to learn about it.
Hans Henrik Stærfeldt |
email: bombman#diku,dk | voice: +45 40383492
hhs#cbs,dtu.dk | voice work: +45 45252425
phone-mail: | address:
40383492#sms,tdm.dk | Hans Henrik Stærfeldt,
WWW-home | Dybendalsvej 74 2. th,
http://www.cbs.dtu.dk/hhs/ | 2720 Vanløse, Danmark.
|
Student of Computer Science | Scientific programmer at Center for
and Information Psychology. | Biological Sequence Analysis,
at University of Copenhagen | Technical University of Denmark.
- Thread context:
- [MUD-Dev] Quake 3: How to do OpenGL,
J C Lawrence claw#under,engr.sgi.com, Fri 28 Aug 1998, 02:40 GMT
- [MUD-Dev] Re: The 'consider' command,
Damion Schubert zjiria#texas,net, Thu 27 Aug 1998, 05:11 GMT
- [MUD-Dev] The 'consider' command,
Richard Woolcock KaVir#dial,pipex.com, Wed 26 Aug 1998, 22:45 GMT
- [MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...],
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 26 Aug 1998, 14:06 GMT
- [MUD-Dev] [off-topic] Email,
Jeroen Ruigrok/Asmodai asmodai#wxs,nl, Sun 23 Aug 1998, 10:22 GMT
- [MUD-Dev] Re: Finer points of Telnet programming ...,
quzah quzah#geocities,com, Sun 23 Aug 1998, 07:53 GMT
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