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[MUD-Dev] Quake 3: How to do OpenGL
Some interesting discussion of the OpenGL implementation concerns for
Quake 3 can be found at:
http://www.bigpanda.com/trinity/
If found them most useful as a quick and simple overview of the OpenGL
graphics model...
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re: lockless system - foolproof?, (continued)
- [MUD-Dev] Quake 3: How to do OpenGL,
J C Lawrence claw#under,engr.sgi.com, Fri 28 Aug 1998, 02:40 GMT
- [MUD-Dev] Re: The 'consider' command,
Damion Schubert zjiria#texas,net, Thu 27 Aug 1998, 05:11 GMT
- [MUD-Dev] The 'consider' command,
Richard Woolcock KaVir#dial,pipex.com, Wed 26 Aug 1998, 22:45 GMT
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