MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: Wild idea.. :)
On Wed, 2 Sep 1998, Ben Greear wrote:
}So, who here is considering writing a server that talks (only)
}with a graphical client. And not just a web browser. I'm talking
}fully 3-d rendering with all the assembly (or whatever) that goes
}with it.
Which happily (though assembly isnt bad) is not much anymore. Now
it seems to be making sure you only send the rasterizer x many triangles
(where x is somewhere between 3000 and 8000 per frame in batches of 30-50)
and sort the triangles based on what texture they are.
}I personally, don't know diddly about high end graphics, or even
}non-java GUI programming, so doing such a client would be out
}of my real.
}Does anyone know of any (GNU or similarly licensed) thing that
}might function as such a client, if one could supply the back
}end?
There are a couple that seem ok. The only thing is usually they
are indoor engines.
http://www.genesis3d.com/
http://crystal.linuxgames.com/
With genesis it seems you get a lib to link to with crystal you
get complete source. Im looking at implementing a landscape engine and
possibly include it into crystal spaces portal based technology (or
creating my own indoor engine...).
Marc Hernandez marc#eisoftware,com
Programmer www.eisoftware.com
- Thread context:
- [MUD-Dev] Re: Intermud Communication...is it worth it?,
Michael.Willey Michael.Willey#abnamro,com, Thu 03 Sep 1998, 18:22 GMT
- [MUD-Dev] Re:Intermud Communication...is it worth it?,
Michael.Willey Michael.Willey#abnamro,com, Thu 03 Sep 1998, 13:05 GMT
- [MUD-Dev] Wild idea.. :),
Ben Greear greear#cyberhighway,net, Thu 03 Sep 1998, 04:45 GMT
[ Other Periods
| Other mailing lists
| Search
]