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[MUD-Dev] X, Y & Z.
Coo... my first post after being a lurker here for quite a while :)
I'm after a formula for producing a single unique number, given any
combination
of 3 large other numbers (all unsigned long integers) - those being X,Y & Z
grid
coordinates. I can do this easily using just X & Y, and given defined
WORLD_WIDTH
& WORLD_HEIGHT values, but the extra Z coordinate has got me stumped.
Apologies if i've not explained this very well, and thanks in advance for
any
suggestions if I have. :)
Scott Cade.
- Thread context:
- [MUD-Dev] ADMIN: Unsubscriptions, (continued)
- [MUD-Dev] Re: Off-topic! Re: Windows->Linux TCP/IP stack performance problems,
J C Lawrence claw#kanga,nu, Sat 12 Sep 1998, 16:55 GMT
- [MUD-Dev] An accidental experiment with language,
Damion Schubert zjiria#texas,net, Sat 12 Sep 1998, 05:35 GMT
- [MUD-Dev] Equipment fit revisited,
Andy Cink ranthor#earthlink,net, Sat 12 Sep 1998, 00:00 GMT
- [MUD-Dev] X, Y & Z.,
Scott Cade scade#protocol,co.uk, Fri 11 Sep 1998, 17:22 GMT
- [MUD-Dev] Re: X, Y & Z.,
J C Lawrence claw#under,engr.sgi.com, Fri 11 Sep 1998, 17:42 GMT
- [MUD-Dev] Re: X, Y & Z.,
Ben Greear greear#cyberhighway,net, Fri 11 Sep 1998, 22:53 GMT
- [MUD-Dev] Re: Windows->Linux TCP/IP stack performance problems,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 11 Sep 1998, 02:42 GMT
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