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[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
On Fri, 18 Sep 1998, Adam Wiggins wrote:
>On Fri, 18 Sep 1998, Hal Black wrote:
>> 1. Allow the psychopaths to be psychopaths. Let the player play an ork or a
>> goblin chieftain. This certainly helps with the identification problem.
>> Also, it helps the game a lot in that law-abiding citizens can have more
>> intelligent evil enemies to fight (heh, maybe more intelligent... Let's just
>> say more variety in enemies... 8').
>
>As usual, I'll take exception to the term 'psycopath', but since I can't
>think of a better one right off hand, I'll leave it be.
>
>Anyhow, I wanted to point out that a similar (although not identical) tack
>was taken on some of the older whitie vs. darkie muds. The one I had the
excuse me? "whitie" and "darkie"?!?
the connection between RL racism and the traditional fantasy conceit of
'monstrous' races has never been expressed more clearly.
James, who feels unclean
- Thread context:
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths, (continued)
- [MUD-Dev] Marian's Tailor vs. Psychopaths,
Hal Black hal#moos,ml.org, Fri 18 Sep 1998, 20:46 GMT
- [MUD-Dev] MOSIX: Multi-computer Operating System for unIX,
J C Lawrence claw#under,engr.sgi.com, Fri 18 Sep 1998, 19:06 GMT
- [MUD-Dev] PCCTS->ANTLR,
J C Lawrence claw#under,engr.sgi.com, Thu 17 Sep 1998, 19:06 GMT
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