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[MUD-Dev] Re: Marian's Tailor vs. Psychopaths




On Fri, 18 Sep 1998, Adam Wiggins wrote:
>On Fri, 18 Sep 1998, Hal Black wrote:
>> 1. Allow the psychopaths to be psychopaths.  Let the player play an ork or a
>> goblin chieftain.  This certainly helps with the identification problem.
>> Also, it helps the game a lot in that law-abiding citizens can have more
>> intelligent evil enemies to fight (heh, maybe more intelligent... Let's just
>> say more variety in enemies... 8').
>
>As usual, I'll take exception to the term 'psycopath', but since I can't
>think of a better one right off hand, I'll leave it be.
>
>Anyhow, I wanted to point out that a similar (although not identical) tack
>was taken on some of the older whitie vs. darkie muds.  The one I had the

excuse me? "whitie" and "darkie"?!?

the connection between RL racism and the traditional fantasy conceit of 
'monstrous' races has never been expressed more clearly.

James, who feels unclean





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