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[MUD-Dev] Re: Marian's Tailor vs. Psychopaths
quzah [sotfhome] propagated a meme to the effect of:
> Given the above, I hardly see racisim in the term 'darkie', since
> the original poster was equating the term 'darkie' with the player
> killers. (IE: PK == BAD) Shrug. But hey, what do I know, I'm just
> a 'whitie'.
around and about Washington, DC, there is a restaurant called "Whitey's".
naturally enough, in their parking lot is a large sign bearing the legend,
"Parking for Whitey's Only".
ObMudDev: the first step to solving the Tailor Problem is having a game
where killing is of zero benefit in and of itself and usually carries
inherent risk; i.e. a game built on some model other than the "kill and
level" driven system typical to MUDs and to computer games which are
radically mislabeled "RPGs".
chiaroscuro
- Thread context:
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths, (continued)
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths,
quzah [sotfhome] quzah#softhome,net, Sat 19 Sep 1998, 23:28 GMT
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths,
quzah [sotfhome] quzah#softhome,net, Sun 20 Sep 1998, 16:27 GMT
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths,
Koster, Raph rkoster#origin,ea.com, Mon 21 Sep 1998, 15:20 GMT
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 23 Sep 1998, 05:38 GMT
- [MUD-Dev] Re: Marian's Tailor vs. Psychopaths,
Koster, Raph rkoster#origin,ea.com, Thu 24 Sep 1998, 14:53 GMT
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