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[MUD-Dev] Forced story line...
I guess this is sort of irrelevent to mud programming, but
perhaps not, so I thought I'd pose a quick question to you
as a whole.
Does anyone actually LIKE forced story lines? I recently
began playing "unreal", even thought I said I wouldn't
play any "doom-clones", because it is something to pass
the time. Surprisingly, I found it an interesting game,
and acually like a the two types of ways to use each of
the weapons.
At any rate, one thing I found that really pisses me off,
and that I hate, is their "forced" little scenarios: They
always force those little four-armed-friendly-guys to get
killed, and most of the time there is nothing you can do
to prevent it. (I have spend hours loading, just so I can
run into the room, and try different ways to kill the bad
guys before they blow away the little four-armed guys.)
Does anyone here find themselves doing this? One stage
that I spend HOURS on loading, was where there is this
guy standing on a square in the ground. Above his head is
a huge platform suspended by ropes. If you pull a lever,
the platform falls, smashes the guy, and smashes through
the floor, opening a passage way. -- The guy WILL NOT
for the life of him move. Finally, I had to end up shooting
the guy in the foot, so he would get scared of me and run
away. For some reason, I felt really pissed that I had to
harm the lil guy to save his life, because there was no
other way to do it.
Often, they do this, where "lil-guy" is going to get
trashed, and there's close to nothing you can do about
it. Another one that pissed me off, was this stage where
there are two guards standing near a cliff, in front of
them is a plank leading into space (fall to death) and
by the plank is a "lil-guy". Try as you may, you cannot
ever save the guy. You can (after MANY MANY loads) shoot
both guards in time; that SHOULD save the guy, but he
just does his "forced" movement, and walks right off the
edge of the cliff.
To sum it up; does anyone like forced scenarios? I know
you can depict (in this case, how bad the guards are to
kill the helpless lad) stories with it, but does anyone
really enjoy them, or have a really good use for them?
All I know, is that I ALWAYS try to get around them,
perhaps it is just my play style (hmmm.. to get around
the rules). I like to see what I can get away with I guess,
and in UNREAL, I like to try and screw up their small lil
forced sub-plots by saving the lil guys life.
-Q-
(also, you can't save the lil guys that are nailed
to those cross-like things, and elsewhere when they
are trapped alive to something. <grumble>)
- Thread context:
- [MUD-Dev] Re: META: who are we?, (continued)
- [MUD-Dev] Re: (had no title),
quzah [sotfhome] quzah#softhome,net, Tue 22 Sep 1998, 18:06 GMT
- [MUD-Dev] Re: Forced story line...,
Damion Schubert zjiria#texas,net, Mon 21 Sep 1998, 06:03 GMT
- [MUD-Dev] ADMIN: Digests are now functioning,
J C Lawrence claw#kanga,nu, Sun 20 Sep 1998, 17:24 GMT
- [MUD-Dev] Forced story line...,
quzah [sotfhome] quzah#softhome,net, Sun 20 Sep 1998, 16:27 GMT
- [MUD-Dev] AR's idea database,
Oliver Jowett oliver#jowett,manawatu.planet.co.nz, Sat 19 Sep 1998, 09:10 GMT
- [MUD-Dev] Admin,
J C Lawrence claw#kanga,nu, Sat 19 Sep 1998, 02:50 GMT
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