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[MUD-Dev] Re: Ugh, IS Diablo a mud?
What about adding 'Interaction with PC/NPCs'. What it seemed
your list was interested in was what level of persistance said game was
at. However if all you can do is kill PC/NPCs it isnt much different from
a persistant arcade game (such as quake).
NPCs (out of 10)
Can Kill
Can 'talk' to
Can buy/sell from
Can join
Same list for PCs.
So for Diablo we would get very low scores for 'talk to' (0) and
join and a fairly low score for buy/sell (something like 1). For quake we
would even get buy/sell.
Marc Hernandez marc#eisoftware,com
Programmer www.eisoftware.com
- Thread context:
- [MUD-Dev] Re: META: What are you looking for in this list?, (continued)
- [MUD-Dev] Re: META: What are you looking for in this list?,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 25 Sep 1998, 06:00 GMT
- [MUD-Dev] Re: META: What are you looking for in this list?,
Marian Griffith gryphon#iaehv,nl, Fri 25 Sep 1998, 19:35 GMT
- [MUD-Dev] Re: META: What are you looking for in this list?,
Matt Chatterley chattemp#ee,port.ac.uk, Wed 30 Sep 1998, 11:40 GMT
- [MUD-Dev] Ugh, IS Diablo a mud?,
Koster, Raph rkoster#origin,ea.com, Tue 22 Sep 1998, 21:27 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Marc Hernandez marc#jb,com, Tue 22 Sep 1998, 21:51 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Caliban Tiresias Darklock caliban#darklock,com, Tue 22 Sep 1998, 22:39 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Ryan Prince jynx_ryn#mindless,com, Wed 23 Sep 1998, 00:16 GMT
- [MUD-Dev] Re: Ugh, IS Diablo a mud?,
Andy Cink ranthor#earthlink,net, Wed 23 Sep 1998, 03:01 GMT
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